Author Topic: How does "Reflection control" works?  (Read 12057 times)

How does "Reflection control" works?
« on: April 19, 2012, 04:20:53 pm »
April 19, 2012, 04:20:53 pm
Where can I find infos about "Reflection control"?

Re: How does "Reflection control" works?
« Reply #1 on: April 19, 2012, 04:41:58 pm »
April 19, 2012, 04:41:58 pm
Hi Gabbiano, there's a short description in this thread:
http://lumion3d.com/forum/f-a-q/lumion-2-tips-tricks-and-shortcuts/

REFLECTIONS
CTRL + U: Update the 360 degree reflection texture. Reflections in Lumion rely on a single 360 degree panoramic reflection texture which is projected onto all reflective materials. In Lumion 2, add the new Lights -> Utilities -> Reflection control object to your scene to specify the position where the 360 degree panoramic reflection texture should be rendered at.

Re: How does "Reflection control" works?
« Reply #2 on: April 19, 2012, 04:58:30 pm »
April 19, 2012, 04:58:30 pm
Thank you, Morten! Always helpful.
Can you please explain what does "specify the position where the 360 degree panoramic reflection texture should be rendered" mean?

I'm trying to make a mirror following infos in the post <http://lumion3d.com/forum/general-discussion/need-help-with-mirror-reflections> but reflected image is bigger than objects in front of it!

Re: How does "Reflection control" works?
« Reply #3 on: April 19, 2012, 05:58:17 pm »
April 19, 2012, 05:58:17 pm
Ah yes, unfortunately there is no way to achieve perfect planar reflections (as used by mirrors) in Lumion. Not yet anyway :)

Here's a post where I describe the current limitations of the reflections in Lumion:
http://lumion3d.com/forum/index.php?topic=3511.msg22282#msg22282

Re: How does "Reflection control" works?
« Reply #4 on: April 19, 2012, 06:23:49 pm »
April 19, 2012, 06:23:49 pm
I can't undestand why reflected image is bigger than objects in front of it! :(:(:(

What if you want to create a reflecting metal?

Re: How does "Reflection control" works?
« Reply #5 on: April 20, 2012, 10:58:14 am »
April 20, 2012, 10:58:14 am
I can't undestand why reflected image is bigger than objects in front of it! :(:(:(
It is not yet possible to achieve perfect planar reflections for mirrors etc in Lumion. The single 360 degree cubemap reflection in Lumion is all we have, so you will not be able to create a perfect mirror (unless you actually create a copy of the scene, behind the mirror :)

What if you want to create a reflecting metal?
http://lumion3d.com/forum/general-discussion/metal-chrome/

Re: How does "Reflection control" works?
« Reply #6 on: April 20, 2012, 11:58:33 am »
April 20, 2012, 11:58:33 am
Thank you again. Hope reflections will be the next Lumion target!

Re: How does "Reflection control" works?
« Reply #7 on: April 20, 2012, 05:36:12 pm »
April 20, 2012, 05:36:12 pm
Me too :)

andradechristo

    Reputation: 4
Re: How does "Reflection control" works?
« Reply #8 on: July 03, 2012, 04:34:21 pm »
July 03, 2012, 04:34:21 pm
Me too :)

i had to issue the project as it was. i still do not understand how to control the reflection. is there any possibility of a brief video?????

the previous method was simple enough. sorry to be a pain!!!

thank you kindly for your help.

Re: How does "Reflection control" works?
« Reply #9 on: July 04, 2012, 10:32:19 am »
July 04, 2012, 10:32:19 am
Hi andradechristo, I've answered your question in the other thread you started:

http://lumion3d.com/forum/general-discussion/pixel-issue-in-sky-and-pix-issue-in-window-reflection/msg31945/#msg31945