Author Topic: [Answered] Gestion du terrain  (Read 55 times)

Amaury-IMPACT

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[Answered] Gestion du terrain
« on: October 22, 2018, 10:06:55 am »
October 22, 2018, 10:06:55 am
Bonjour, je suis dessinateur pour une société qui propose de l'aménagement du territoire, des projets de paysage ainsi que de l'habitat. Je dessine souvent des permis d'urbanisation en 3D (lotissements) et la facilité d'utilisation ainsi que la qualité de rendu m'intéresse grandement. Cependant la gestion du terrain me laisse un petit peu perplexe car nous travaillons avec des géomètres et utilisons donc les altitudes relevées sur terrain afin de proposer une adaptation de relief.

Il est donc absolument nécessaire de pouvoir n'utiliser que le terrain que j'importe de Sketchup puisque le but de ces 3D est de montrer comment est géré le relief par rapport à la route, par rapport aux lots d'habitations etc.

Est-il donc possible d'enlever le terrain modèle type (à plat) de Lumion et de n'avoir que mon terrain importé de Sketchup pour placer mes objets? (Végétation, personnages, voitures etc.)

Merci.

Re: Gestion du terrain
« Reply #1 on: October 22, 2018, 10:40:08 am »
October 22, 2018, 10:40:08 am
Google Translate:

"Hello, I'm a draftsman for a company that offers land development, landscape projects and habitat. I often draw 3D urbanization permits (subdivisions) and the ease of use and the quality of rendering interest me greatly. However the management of the ground leaves me a little puzzled because we work with surveyors and therefore use the altitudes recorded on ground to propose a relief adaptation.

It is therefore absolutely necessary to be able to use only the terrain that I import from Sketchup since the purpose of these 3D is to show how the terrain is managed relative to the road, compared to the lots of houses etc.

Is it possible to remove the standard model terrain (flat) from Lumion and only have my Sketchup imported terrain to place my objects? (Vegetation, characters, cars etc.)

Thank you."
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Re: Gestion du terrain
« Reply #2 on: October 22, 2018, 10:46:43 am »
October 22, 2018, 10:46:43 am
Welcome, Amaury-IMPACT.

It's not possible to hide the Lumion Terrain, so we would recommend that you import your own model and place it above the Lumion Terrain. In addition, you need to convert the Imported Model, so that it is treated like the Lumion Terrain.

To do that, you need to set your Imported Model using the Context Menu function Mark as terrain.

Please follow the instructions in section 3 in the following article:

Knowledge Base Article: How does the terrain work?

After "marking" the Imported Model as a terrain, you can paint it with Landscape textures after assigning the Landscape Material to it. Moving multiple objects, CTRL + left-clicking to place 10 objects at random positions and ALT-duplicating multiple models will also use the contours of the Imported Model. In addition, the Set Eye Level button in Edit Clip mode will take the Imported Model into account.

Does this answer your question?
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Amaury-IMPACT

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Re: [Awaiting reply] Gestion du terrain
« Reply #3 on: October 22, 2018, 11:45:30 am »
October 22, 2018, 11:45:30 am
Oui super! Je viens de faire quelques essais et tout fonctionne à merveille! Un grand merci! :)

Re: [Awaiting reply] Gestion du terrain
« Reply #4 on: October 22, 2018, 11:47:54 am »
October 22, 2018, 11:47:54 am
Google Translate:

"Yes Super! I have just done some tests and everything works perfectly! A big thank-you! :)"
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Re: [Awaiting reply] Gestion du terrain
« Reply #5 on: October 22, 2018, 11:48:18 am »
October 22, 2018, 11:48:18 am
Excellent, I'm glad to hear that. :)

Let us know if there's anything else we can help with.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.