August 06, 2014, 02:36:54 pm
Thank you Peter for your answer.
I think I've not completely understood LightMap usage.
Why should I create new lights into Lumion like the ones of 3dsmax?
I needn't, 'cause both light/gi and shadows are baked into textures.
I'd simply like to explore the model into Lumion without the interference of extra light.
Probably the workflow I've in mind is not the correct one.
The first issue regards extra light: can I switch off both Sun and Sky light source? If I put Sun Height to -1 remains a blueish color, and if I slide to 0 the sun intensity every lights became black; I suppose the slider isn't a Sun/Sky intensity, but a sort of Camera Exposure.
I can get what I wrote above if:
-Sun Height set to -1 and Sun Intensity (I call it sun intensity but I don't know the slider name, the one under the cloud amount) set to more or less 0.3, until the bluish disappear, but if I set to 0.0 everything disappear.
-LightMap Material Settings: Ambient set to 1.0 / Lightmap slider set to Anything (it doesn't affect nothing, what does it is for?) / Lightmap Multiply set around 0.7 / Depth Offset set to Anything
-LightMap Material Textures: I load the texture under the Diffuse slot, if I load it also (or only) into the other slot (lightmap) it seems nothing happens, what does this second slot is for?
I suppose I dont' understand the meaning of the slider under the LightMap material; why should I set the "Lightmap Multiply" slider to 0.7 for a "neutral" result?
But, as I said, for sure I'm trying to use this tool in the wrong way. Maybe it has been created for bake into texture only GI (and not what in 3dsmax BakeToTexture window is called "VrayCompleteMap").