June 30, 2011, 01:17:01 am
Just learning some of the features, so if get something wrong...
Whilst there is a solution to placing the scene objects, it does seem un-intuitive and cumbersome so the challenge will be for Lumion developers to come up with a nice simple solution.
It seems that the issue is simply that you can place your imported scene anywhere in the Lumion world and would do so to match other terrain etc features you want to incorporate. So it's that initial option that could be managed some other way that might make things a bit easier.
Is it possible to re-assign the Lumion world co-ordinates to a picked position. That is, the position selected in the Lumion world becomes 0,0,0 world centre so that as long as we have created our scene objects at center in our DCC then everything from then on will align without further adjustment.
An option, if that's not possible, is to assign/record a 'world centre' position (which can always be amended) and then all objects are placed at this world centre. So, you pick a point (mouse click, or key in, as part of import or scene preparation process) in the Lumion scene that's best for your objects. This becomes 'world centre', the option of locked is still there. All objects imported from then on are placed relative to world centre. So long as you have created in your DCC the object relative to 0,0,0 and imported it at such, then everytinhg would then be placed correctly, and all future imports would be placed correctly without need to set alignment, transformations etc etc. As an added advantage, if you want to move your whole scene for some reason, you would simply edit the 'world centre' values and everything would shift nicely.