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Author Topic: Does Lumion separate the LIGHTMAP from the texture map?  (Read 2058 times)

Marvil

    Reputation: 1
Does Lumion separate the LIGHTMAP from the texture map?
« on: December 13, 2010, 07:13:55 pm »
December 13, 2010, 07:13:55 pm
In 3dsmax, there are various options to bake-to-texture. These are some of the options that would seem relevant to Lumion;

Which one should I use?

1.CompleteMap

2.LightingMap

3.VrayGlobalIlluminationMap

4.VrayRawGlobalIlluminationMap

 

Thank you!

Ferry

    Reputation: 0
Does Lumion separate the LIGHTMAP from the texture map?
« Reply #1 on: December 13, 2010, 08:11:50 pm »
December 13, 2010, 08:11:50 pm
I guess Artur might know the answer. What I do know is that you need 2 textures and 2 texture UV coordinate sets.

pixvertex.de

    Reputation: 2
Does Lumion separate the LIGHTMAP from the texture map?
« Reply #2 on: December 13, 2010, 09:51:33 pm »
December 13, 2010, 09:51:33 pm
none of them. You need the "raw total illumination".