May 20, 2012, 02:44:15 am
One key quality of materials settings is to include normal maps in your standard materials, or alternatively as needed, specular maps (v2.1+). These add substantially to depth and final quality of more real-world look than just a texture map. You just need to make them from your source texture and add them in by hand using the material editor.
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ok but u know in vray we use certain values in reflections , ambitions , saturation ... etc all this value we keep it and use it when we render a photo using vray material , but in lumion their aren't a materials for every thing like ceramics , plastics ....etc so we have to import our materials which is very good and high resolution , but the final rendering became not as mush good as needed so , I need from u to give us a values we can use in rendering for example a night sense , and notice that the examples Lumion included didn't give the best reality which I saw it in lumion official presentation ... it was wonderful and I adore Lumion so I need to reach the best reality comparing between any other rendering engine ... hope u help me in this ... thanks for lumion and thanks for yur effort ... (F) (F) (F)