August 03, 2013, 01:53:54 am
You add an image file directly in for the material using the Texture Tab
and clicking on the Change Diffuse Texture
LMF files are Lumion material files that are saved from Lumion and include the material settings including textures. This is done once a material is defined in Lumion by adding in a texture, rather than starting off defining a material library.
You can add a texture to a Custom --> Standard Material to define a material for a surface. Refer Further: LUMION 3: Tips, Tricks and Shortcuts
(see attached pic)
Most textures though would be added to the master model during the modelling stage and then it gets imported to Lumion and included in the materials for the object for final tweaking.
It is possible to create your own material library for re-use, but for the first time, you would need to apply the image to the texture slot, change the other material settings as needed, then save that to the LMF file. (see attached pic).
Have you seen the video tutorials: http://lumion3d.com/tutorials/?chapter=5