Author Topic: Ctrl + C when placing objects in the scene  (Read 1003 times)

Gilson Antunes

    Reputation: 122
Ctrl + C when placing objects in the scene
« on: December 15, 2011, 11:02:44 pm »
December 15, 2011, 11:02:44 pm
I did not know that Ctrl + C when placing objects in the scene multiplies incersão.

I think I missed this class ... :-[ this is very helpful in putting a lot of trees. :D
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Re: Ctrl + C when placing objects in the scene
« Reply #1 on: December 16, 2011, 01:39:25 am »
December 16, 2011, 01:39:25 am
I think using the C key is just coincidence when you click to place them somewhere.  It's the Ctrl key plus click that does the duplication. 

So when you go Ctrl +C and then click somewhere it's the click that is finalising the action and the C is not really being recognised.

See FAQ "Place object mode -> (CTRL) + Left-click: Randomly place 10 copies of the currently active object library model."

cpercer

    Reputation: 20
Re: Ctrl + C when placing objects in the scene
« Reply #2 on: December 16, 2011, 02:58:05 am »
December 16, 2011, 02:58:05 am
Holding the "Ctrl" button while placing an object places 10 instances of the object.  Unfortunately the bounding boxes are ignored when placing objects.  The result is that some of the larger trees overlap quite badly.