January 12, 2012, 09:07:18 am
Do not forget that game engines like Cryengine or UDK requires mesh optimization too, that is a very time consuming activity....it is literally impossible to run a 18-20 milion polys scene inside a game engine, and if you are able to do that it will run at 1-2 fps...
And yes, in both Cryengine and UDK to import meshes is a real pain...and, if I'm not wrong, you have the 65k polys limit for each mesh, so forget to import ( for example ) an entire interior scene inside the game engine in a single file ( like I usually do in Lumion ).
It takes time and require extra-work with game engine, but because they're game engine, while Lumion is "only" visualization related...they're different beasts, but with both of them the results are quite amazing...
Strongest point of game engines is the customization, means that you can add whatever you want by programming, so you're free to do basically everything...
You could use tasselation, huge amount of normal maps, post process filters, interactivity ( very important for visualization project ), possibility to create a standalone, and so on...
With Lumion you're "only" able to create movies, that's it, but you have all the necessary tools to do it and its way faster to setup the scene and create the movie itself.
I don't want Lumion to become a game engine software, but it could borrow some of the features from a game engine that could make life easier for everyone
