November 12, 2011, 05:41:00 pm
I would like to experiment with using Light Maps but i am still not sure what the most efficient and cost effective solution would be.
I see many mentions of using 3d studio max, which we own, but i am deliberately trying to avoid that because the ultimate goal is to keep eliminating these huge, expensive software packages and achieve as much as possible with lumion and other, smaller specialized packages until Lumion is able to do it all on its own.
1. Does anybody out there currently create lightmaps for import to Lumion WITHOUT using max? If so, how?
2. Has anybody tried the "LightUp" plugin for sketchup, and is it able to produce files compatible with Lumion? I found a thread addressing lightup's output but i am not sure what that means for Lumion...
excerpt from thread:
"LightUp exports Autodesk FBX files with multi-texture materials - which is typically what lightmapping game engines use. So depending on your target game engine, you'll need some sort of importer that honors the 2 texture per material that FBX specifies."
3. Does anybody know anything about AwingSoft "Light map Maker" software and potential for use with Lumion?
4. Does Lumion ever plan on developing any plugins for sketchup to allow things like export and light placement? It would be great for sketchup user workflow.
Thanks in advance,