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Author Topic: Covelight Effect in Lumion3  (Read 9961 times)

Studio4d

    Reputation: 1
Covelight Effect in Lumion3
« on: February 10, 2013, 10:51:49 am »
February 10, 2013, 10:51:49 am
Hi Morten/Remko,
I am a vray 3dsmax user. I have tried lumion 2.5 free version. its good. now after the release of lumion 3 global illumination, i think we can use it in some of our projects. there is a querry regarding lumion3, can we create covelight effect in lumion3 . for ref i am attaching an image. kindly clear the querry so that we could think of purchasing a licence.

Thanx and Regards

Rajeev

Re: Covelight Effect in Lumion3
« Reply #1 on: February 11, 2013, 04:53:35 pm »
February 11, 2013, 04:53:35 pm
Hi Rajeev, there are no area lights in Lumion, so you would have to fake the effect with a lot of omni/spotlights.

Alternatively, you would have to bake the cove lighting onto the texture of your model in your 3D modelling application.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

bradmdg1

    Reputation: 7
Re: Covelight Effect in Lumion3
« Reply #2 on: February 11, 2013, 07:47:55 pm »
February 11, 2013, 07:47:55 pm
I thought I would whip up a quick sample of how to potentially get the cove lighting effect that you are looking to do.  I assigned an emissive quality to one of the textures imported from SketchUp to give it an overall "glow".  I then added some effects:  Global Illumination, Lens Flare, Vignette, Depth of Field, Shadow Customization, etc.  The renderings took under 10 seconds after I applied the effects.  The effect may not be perfect but it gives you an idea of what can be done.  I am sure that some of the more advanced Lumion Pros in this forum could get a better result but this should help you determine if you should purchase a license or not.  Obviously I suggest you do.  You will not regret having this amazing tool in your arsenal!

Xtreme-L

    Reputation: 7
Re: Covelight Effect in Lumion3
« Reply #3 on: February 11, 2013, 08:53:21 pm »
February 11, 2013, 08:53:21 pm
Great!
Well done Bradmdg1. beautiful compare here
thank you

Michael Betke

    Reputation: 35
Re: Covelight Effect in Lumion3
« Reply #4 on: February 12, 2013, 10:43:58 am »
February 12, 2013, 10:43:58 am
For this situation I would go with an emissive material to feed the flare effect with something maybe.
The area-light fall-off would be best to simulate with a good lightmap or place a point-light all 2m with a high-GI value and low fall-off.
But lightmap would be much faster for final movie I think and gives better light distribution. :)
I use Flatiron plugin to bake in 3dsmax. Works with any renderer and is a great plugin. 
 
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Studio4d

    Reputation: 1
Re: Covelight Effect in Lumion3
« Reply #5 on: February 13, 2013, 09:36:35 pm »
February 13, 2013, 09:36:35 pm
Thank you guys for the reply. Morten I have Nvidia gtx 560 ti 1 GB Card. Would it be enough for Lumion3 Pro with such walkthrough.

Re: Covelight Effect in Lumion3
« Reply #6 on: February 14, 2013, 11:24:25 am »
February 14, 2013, 11:24:25 am
That's impossible to say without knowing what sort of detail level you're aiming for.

Even the simplest scene can be made very slow if you add a lot of high resolution textures, planar reflections, spotlights, video textures etc.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Studio4d

    Reputation: 1
Re: Covelight Effect in Lumion3
« Reply #7 on: February 15, 2013, 12:35:03 pm »
February 15, 2013, 12:35:03 pm
Does memory of GPU Matters in case of renderings/ navigation. I mean gtx 560ti 1gb  vs  gtx 560 ti 2 gb. Since I am intrested in global illumination in interior walkthrough. It would be using lots og spot lights as well as planer reflections also. Kindly suggest  a suitable (Economic) Graphic card for  such works( Auditorium interiors / Hotel Lobby, etc.).

Nico RVArq.com

    Reputation: 58
Re: Covelight Effect in Lumion3
« Reply #8 on: February 15, 2013, 12:57:03 pm »
February 15, 2013, 12:57:03 pm
I would try to fake in the same texture ???

Re: Covelight Effect in Lumion3
« Reply #9 on: February 15, 2013, 05:11:06 pm »
February 15, 2013, 05:11:06 pm
Does memory of GPU Matters in case of renderings/ navigation. I mean gtx 560ti 1gb  vs  gtx 560 ti 2 gb. Since I am intrested in global illumination in interior walkthrough. It would be using lots og spot lights as well as planer reflections also. Kindly suggest  a suitable (Economic) Graphic card for  such works( Auditorium interiors / Hotel Lobby, etc.).
Hi Rajeev, please read the following FAQ posts:

http://lumion3d.com/forum/f-a-q/how-to-reduce-render-times-in-lumion/
http://lumion3d.com/forum/f-a-q/lumion-2-minimum-hardware-requirements/

Quote: The onboard memory of the graphics card will limit the complexity of your scene (Number of polygons and texture numbers/amounts).
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

tug

    Reputation: 28
Re: Covelight Effect in Lumion3
« Reply #10 on: February 16, 2013, 04:22:27 pm »
February 16, 2013, 04:22:27 pm
Hi Rajeev, there are no area lights in Lumion, so you would have to fake the effect with a lot of omni/spotlights.

Alternatively, you would have to bake the cove lighting onto the texture of your model in your 3D modelling application.

is better to use any kind of material and apply it a EMISSIVE quality in addition to a few omni/spotlights.