November 04, 2013, 11:31:28 pm
Yes, they are designed with different walk speeds based on stride length, character height and number of strides per cycle.
More in recent topic (commercial section of forum)
Characters backtrack.
Reason is to give variation.
Tried a few tests with Move, but no, it's not possible. The distance travelled is always the same (within time of clip) even if extend the path as their walk speed is constant. So if try setting either start or end positions different, they will only ever match up for a brief moment.
This is different from say vehicles where setting a longer path will result in the vehicle travelling faster.
So only two characters of same (very similar) walk speed will this get close to working.
It might be more successful with the
Advanced Animation Effect as the timing (not speed) can be more controlled. Will test.
Sounds like another character option for the library Wishlists. Although not sure how that would best be accomplished re as single characters or as two people for one object animation, and then there's so many permutations, that it's likely to not be practical.