There's also an overview Advanced Animation Tutorial Video
from Act-3d here:
In response to prior posts:
If you only need to do linear/straight line animations then maybe just using the Move
Animation Effect will do.
Speed is automatically determined by Lumion, it's just the distance from start to end, over the time of the clip. So the longer the distance, the faster the object will appear to go to reach the end point. The camera does not need to see it reach the end point, so you can always extend the end point far off in distance.
Note: if you have very long clip timing, then objects covering the distance may indeed appear to crawl. Shortening the clip times or splitting clips up can help.
If you want to use the Advanced Animation/Move Effect
you can control the speed in the same way, of how far is it going over the time (in this case the time is one or more keyframes created).
Your recent post:
Good to hear you are picking up on the Advanced Move Effect
... but my new problem is coordinating the items to appear in the timeline of the video when I need them to do their thing.
Shortening the clips in to smaller clip timings, say 5 or 10 seconds each depending on overall length required, can help. Only trouble is if all clips have already been basically set up and the animation is one of the last tasks, then splitting up will require a bit of work.
The slider below the Adv Animation represents 0-99 and doesn't seem to reflect actual video time: the point in time that the effect will occur. I've been trying to guess where the effected object (car) will appear to turn with no luck except accidental.
The Advanced Move
slider can be scaled up or down between 1 and 99 seconds, so that you can 'zoom in/out' to a part of the animation, and fine tune if needed. The animated object will commence the animation per the keyframes, and start at the same time the clip it is on starts to play (unless you use the Time Offset
slider to create a delay or advance for the objects in that clip).
So, if you have a clip of say 10 seconds, and the car is animated over a distance (no offset) for 8 seconds, and it needs to start turning at 4 seconds, then place a series of keyframes from the 4 second point onwards. The time is accurate to 0.1 seconds (see pic attached).
Another thing is the situation where you want a car to make a sharp right. Move and Rotate commands give a rudimentary turn except that the vehicle appears to be in a 4 wheel drift! I can probably set better (and many) key frames to achieve a turn but I feel like I'm missing something fundamental in Lumion that gets this done quickly.
Unfortunately you are not missing some other fundamental
. The Lumion Advanced Move
feature provides more control than the Move feature, but is not designed to cover more complex animated motion for all situations such as in Max. Having said that though, as you mention, adding more keyframes does get closer to a desired motion.
The problem is, that the rotation is from center of object, so that's why it looks more like a wheel drift. The pivot needs to be near rear of vehicle so that the front only turns, but changing that is not part of features supported in Lumion.
Attached, a real rough and not very good attempt for turning a car.
Please don't laugh too hard