Author Topic: Control of car speed(and other speedy things): HOW?  (Read 7964 times)

gangle

    Reputation: 2
Control of car speed(and other speedy things): HOW?
« on: April 29, 2013, 05:13:55 pm »
April 29, 2013, 05:13:55 pm
I can basically do much in Lumion now, but I have one problem that I cannot handle: objects like cars and planes move at varying speeds with 'fast' being the is more important thing right now for the project that I have to produce right now!

All the faster things crawl at a snail's pace! I do not understand the advanced animation and cannot find a tutorial that explains it in a way that it would occur in a project with lots of things in it

I can't figure out how to isolate the one object that I'd like to make go faster an how to accomplish that!
 
Any help is appreciated!
Gary

speed777777

    Reputation: 28
Re: Control of car speed(and other speedy things): HOW?
« Reply #1 on: April 29, 2013, 05:25:07 pm »
April 29, 2013, 05:25:07 pm

Re: Control of car speed(and other speedy things): HOW?
« Reply #2 on: April 30, 2013, 05:52:35 am »
April 30, 2013, 05:52:35 am
Hi Gary

What version of Lumion are you using?  Some prior versions had some issues with various aspects of animation, including selection of objects.

gangle

    Reputation: 2
Re: Control of car speed(and other speedy things): HOW?
« Reply #3 on: April 30, 2013, 10:46:22 am »
April 30, 2013, 10:46:22 am
Shaun-the link you posted comes back 'An Error Has Occurred!' Not sure what the problem is...I'd like to see what you posted.

Peterm-I'm using version 3 Pro. I've since learned to isolate the item I want to adv animate and to get some keyframes going. It wasn't that hard to work out but my new problem is coordinating the items to appear in the timeline of the video when I need them to do their thing.

The slider below the Adv Animation represents 0-99 and doesn't seem to reflect actual video time: the point in time that the effect will occur. I've been trying to guess where the effected object (car) will appear to turn with no luck except accidental.

Another thing is the situation where you want a car to make a sharp right. Move and Rotate commands give a rudimentary turn except that the vehicle appears to be in a 4 wheel drift! I can probably set better (and many) key frames to achieve a turn but I feel like I'm missing something fundamental in Lumion that gets this done quickly.

Thanks-Gary

Re: Control of car speed(and other speedy things): HOW?
« Reply #4 on: April 30, 2013, 12:17:37 pm »
April 30, 2013, 12:17:37 pm
Hi Gary

Shaun-the link you posted comes back 'An Error Has Occurred!' Not sure what the problem is...I'd like to see what you posted.

It's in the Commercial Licensed Users Board, so at moment you are unable to view it.

----

This is just a routine check as you do not seem to have any Lumion license(s) attached to your forum account. 

If you have a license or are working for a company with a valid license, I'd be grateful if you could forward the license details or the company name/email address to info [at] act-3d.com, or to expedite processes, please send me a PM, so we can verify that everything is in order.

Thanks in advance.

TIP: If you are working for a company, you can use 1 license key for multiple staff members, as a way to get full access to the forum. 

You get access to the Commercial Users Forum section, and we aim to provide faster support to users in that section.

All that you need to do is to ask the person who manages the license keys at your company to go to your Account settings and enter one of the license keys. You will then have full access to the forum.


NOTE also for information:  there is a Free version available for people to use and trial.  It's not time limited and provides all key features and functionality but with a reduced Library.  People are welcome to use this version to trial and learn how to use Lumion, provided our legal requirements are met.  All Free versions also have a watermark.


Please note I also requested similar in your other topic 25 April: How do I replace items globally, but have had no response to as yet.

It will help us to provide the support we offer to licensed users of Lumion Pro if this matter can be attended to first. 

Many thanks.

gangle

    Reputation: 2
Re: Control of car speed(and other speedy things): HOW?
« Reply #5 on: April 30, 2013, 06:22:07 pm »
April 30, 2013, 06:22:07 pm
Peterm
Non Commercial user? I'm an architect with real deadlines and clients. I personally bought my copy of V3 Lumion Pro (if ownership is the right term...) How can I be much different than a commercial user. I registered my copy also....Sup with all that?

As far as the Post for 'global replacement of items', it was HUGE!!! I didn't have the time to try it till last night and after fumbling between layers I pulled it off and am hugely relieved and extremely grateful! Pardon my not responding sooner-Gary


Re: Control of car speed(and other speedy things): HOW?
« Reply #6 on: May 01, 2013, 03:38:28 am »
May 01, 2013, 03:38:28 am
Hi Gary

Routine review for Guest users when mention using Pro  ;) .
 
The term commercial is used to also mean same as registered ie a licensed user.

As you have registered your copy of Pro in your forum account it sounds like we will need to check account details in the forum database to see why your forum was showing as a Guest user.  Can you please confirm that you can see your license is listed in your Account (link just below Lumion logo), example attached.  If so, then I'll get Arthur to investigate further.

That gives access to all the forum rather than just the Guest Boards, and the option to display the Lumion 3 user icon.

re global replacement: understand, no problem, thanks for following up on.  Great to hear it works and can help you in your use and learning of Lumion.

I'll post separately regarding your animation questions.

Re: Control of car speed(and other speedy things): HOW?
« Reply #7 on: May 01, 2013, 05:49:03 am »
May 01, 2013, 05:49:03 am
Hi Gary

There's also an overview Advanced Animation Tutorial Video from Act-3d here:

In response to prior posts:

If you only need to do linear/straight line animations then maybe just using the Move  Animation Effect will do.

Speed is automatically determined by Lumion, it's just the distance from start to end, over the time of the clip.  So the longer the distance, the faster the object will appear to go to reach the end point.  The camera does not need to see it reach the end point, so you can always extend the end point far off in distance.

Note: if you have very long clip timing, then objects covering the distance may indeed appear to crawl.  Shortening the clip times or splitting clips up can help.

If you want to use the Advanced Animation/Move Effect you can control the speed in the same way, of how far is it going over the time (in this case the time is one or more keyframes created).

Your recent post:

Good to hear you are picking up on the Advanced Move Effect

... but my new problem is coordinating the items to appear in the timeline of the video when I need them to do their thing.

Shortening the clips in to smaller clip timings, say 5 or 10 seconds each depending on overall length required, can help.  Only trouble is if all clips have already been basically set up and the animation is one of the last tasks, then splitting up will require a bit of work.


The slider below the Adv Animation represents 0-99 and doesn't seem to reflect actual video time: the point in time that the effect will occur. I've been trying to guess where the effected object (car) will appear to turn with no luck except accidental.

The Advanced Move slider can be scaled up or down between 1 and 99 seconds, so that you can 'zoom in/out' to a part of the animation, and fine tune if needed.  The animated object will commence the animation per the keyframes, and start at the same time the clip it is on starts to play (unless you use the Time Offset slider to create a delay or advance for the objects in that clip).

So, if you have a clip of say 10 seconds, and the car is animated over a distance (no offset) for 8 seconds, and it needs to start turning at 4 seconds, then place a series of keyframes from the 4 second point onwards. The time is accurate to 0.1 seconds (see pic attached).


Another thing is the situation where you want a car to make a sharp right. Move and Rotate commands give a rudimentary turn except that the vehicle appears to be in a 4 wheel drift! I can probably set better (and many) key frames to achieve a turn but I feel like I'm missing something fundamental in Lumion that gets this done quickly.

Unfortunately you are not missing some other fundamental  :'( .  The Lumion Advanced Move feature provides more control than the Move feature, but is not designed to cover more complex animated motion for all situations such as in Max.  Having said that though, as you mention, adding more keyframes does get closer to a desired motion.

The problem is, that the rotation is from center of object, so that's why it looks more like a wheel drift. The pivot needs to be near rear of vehicle so that the front only turns, but changing that is not part of features supported in Lumion.

Attached, a real rough and not very good attempt for turning a car.   :D  :o  :-o  Please don't laugh too hard  :D

gangle

    Reputation: 2
Re: Control of car speed(and other speedy things): HOW?
« Reply #8 on: May 01, 2013, 08:42:30 pm »
May 01, 2013, 08:42:30 pm
<<< Can you please confirm that you can see your license is listed in your Account (link just below Lumion logo)>>>

It appears on the website in my acct and active on a certain machine.

Re: Control of car speed(and other speedy things): HOW?
« Reply #9 on: May 02, 2013, 01:27:36 am »
May 02, 2013, 01:27:36 am
Excellent, your Profile is now updated and we can also see your icon as a Lumion Pro 3 user.  :)

Thanks for purchasing and licensing Lumion.  It's great to have you in the Lumion community.

Daman-Lechtenberger,PC

    Reputation: 24
Re: Control of car speed(and other speedy things): HOW?
« Reply #10 on: May 02, 2013, 08:51:35 am »
May 02, 2013, 08:51:35 am
Excellent, your Profile is now updated and we can also see your icon as a Lumion Pro 3 user.  :)

Thanks for purchasing and licensing Lumion.  It's great to have you in the Lumion community.

Seems like a lot of topics in the general section go thru your copy and paste, it's rather distracting and I would give a plus 1 for you to just send these members that you guys are checking a PM and keep it off the boards. I have talked about this in the past and feel for you as developers trying to limit people on the forums and if they are really registered users.

Speaking of forum, why is the link to the forum no removed from the front page except under support in the lower left corner??? Some of the changes that are made make no since to me, but what do I know as a registered user!

Ok rant over.

Re: Control of car speed(and other speedy things): HOW?
« Reply #11 on: May 02, 2013, 12:43:48 pm »
May 02, 2013, 12:43:48 pm
Seems like a lot of topics in the general section go thru your copy and paste, it's rather distracting and I would give a plus 1 for you to just send these members that you guys are checking a PM and keep it off the boards.

Hi Chris, thanks for your feedback. The problem is that people sometimes don't respond to forum PMs and emails (the latter is often caused by spam filters), so we sometimes have to copy-paste the 'routine check' post here in the forum as well - apologies for the clutter, but we feel it's necessary in order to protect paying customers' investment in Lumion.

Speaking of forum, why is the link to the forum no removed from the front page except under support in the lower left corner???

I just had a look, and the forum link is at the top of the Support page. Maybe it was moved after you posted your comments? :-P
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.