Author Topic: comparison of antipodes  (Read 7585 times)

newman

    Reputation: 2
comparison of antipodes
« on: January 10, 2011, 02:38:30 pm »
January 10, 2011, 02:38:30 pm


































































































LUMION


TWINMOTION 2


1


unlimited presetted
  landscapesCoolCool


need
  to create new landscape to each projectFrown


2


simple
  friendly interfaceCoolCool


heavy  cramed interfaceEmbarassed


3


3D
  textured views are on the screen onlyEmbarassed


2D&3D
  views with several options can be swithed onCool


4


easy
  to learnCoolLaugh


long
  time masteringFrown


5


unconstrained
  way of useCoolCool


concentration
  and good brain memory are must


6


demo
  version possibilities are restrictedConfused


unlimited,
  full functional process  in demoSmileSmile


7


childish
  game style of picturesFrownFrownFrown


strict
  architectural style of picturesCool


8


3D
  animated personages
  and objects presentedCool


Static
  3D objects and 2D personages "face to front" are availableSurprised


9


no
  import of 2D images as objectsCryEmbarassedFrown


import
  2D with "face to front" option.Cool


10


libraries
  are very limited - 652 objectsYell


libraries
  are very limited - 465 preset objectsYell


11


high
  stability of programCool


very
  low stability of programYellYellYellYellYellYell


12


rough
  inaccurate positioning, transformation and editingFrownFrownFrownFrownFrownFrownof objects


precise,
  parametric setting of valuesCoolKiss


13


inconvenient
  and imperfect edition of imported modelsFrownFrownFrown


full
  exposed scroll of model structure for selecting and editingCoolCool


14


impossibility
  of 3D forms creation in programWink


possibility
  of 3D/2D forms modeling and modificationCool


15


no lighting
  in addition to sunSurprisedSurprisedSurprisedFrownFrownFrown


Omni,
  spot and aria lightsCool


16


linear
  moving with mistakes of some objects FrownFrownYell


making
  and editing of curve paths for moving of any objects
  Cool 


17


intuitive
  moving of camera Confused


tuning
  of cameras track by paths and keys editingCool


18


paint
  brush for a ground matirealsEmbarassed


paint brush  for planting grass, flowers etcCoolCoolCoolCool


comparison of antipodes
« Reply #1 on: January 10, 2011, 02:50:50 pm »
January 10, 2011, 02:50:50 pm
Very well sorted and arranged. yes, Twinmotion has more features but with the  pain of unstability and very poor usability. Lumion still has a long way to go but with a clean and defined start, based on what i've seen or read in various forums. Laugh

Brian Hengelsberg

    Reputation: 43
comparison of antipodes
« Reply #2 on: January 10, 2011, 03:27:11 pm »
January 10, 2011, 03:27:11 pm
Nice comparison chart.  I agree that there are more features in Twinmotion...but there are many issues.  I have used both, and found working in Twinmotion to be a daunting task.  I do like the ability to utilize lights, but getting creative with lightmaps and fake emitter lights in Lumion is suitable for most.  Funny that origionally our office was going to use Twinmotion, until we happend upon Lumion.  We found that it would fit into our workflow as it allowed for easy importation , and manipulation.  OUr clients have been extremely receptive, and the videos and images have become one of our best marketing tools for new work.  If the client is happy, so are we!  Keep it up LumionLaugh 

comparison of antipodes
« Reply #3 on: January 10, 2011, 03:28:35 pm »
January 10, 2011, 03:28:35 pm
Is "architectural style of pictures" available in Lumion too?

Aaron

    Reputation: 80
comparison of antipodes
« Reply #4 on: January 10, 2011, 03:35:10 pm »
January 10, 2011, 03:35:10 pm
I'm missing a few crucial items:

 

-Price

-Speedtree included Y/N (mind you, this is no small feature as it also makes the total nr of objects included kind of arbitrary since essentially every new created speedtree item is more or less unique, depending on the complexity of the model of course.)

-total nr of import options 

-Movie maker (this imo exceeds the use of camera alone)

 

Last but not least: With Lumion I can import a .fbx with 2mln triangles in seconds.

 With TM2 it takes ages and immediatly grinds the program to a crawl.

Go figure that for usability.

I haven't even started on satisfaction and speed of output.

 With Lumion I can create images that suprise me in terms of quality and speed.

With TM2 the quality also suprises me. The lack of quality that is.

 

Whilst taking the risk of coming across like a biased Lumion groupie,

 I confidently state Lumion currently blows TM2 out of the water with ease.

Show me someone capable of creating the same scene in TM2 as is possible in Lumion within

 the same timeframe and I'll show you a Elephant that can walk on water Wink

comparison of antipodes
« Reply #5 on: January 10, 2011, 04:09:39 pm »
January 10, 2011, 04:09:39 pm
Well put Aaron.Laugh When i was using Twinmotion demo for the first time, somehow i managed to create a good quality rendering in both day and nightscene……..i thought well this is one software every Architect dreams. Soon, i found out that was my lucky chance cause i could not reproduce the same scene with same model ever again with the agonizing bonus of crashing, hanging, slower than snail etc problems. I have personally tried some models with heavy amount of polys in Lumion (can see them in the gallery) without a single bit of stuttering and didn't even dare to try that on Twinmotion.

So, it seems my chances of seeing an Elephant walk on water is near to zero.Embarassedsigh!!!

Frank

    Reputation: 29
comparison of antipodes
« Reply #6 on: January 10, 2011, 05:08:15 pm »
January 10, 2011, 05:08:15 pm
Agree with the posts before. I´ve been testing Twinmotion in November last Year. First it was dreamy, but testing Lumion in comparision made me buy Lumion ;).

But one thing i missed from the beginning:

"precise, parametric setting of valuesCoolKiss"

…that includes import using world-coordinate-system as reference-point. Maybe as an alternative to the placing by hand. This works in Quest3D, why not in Lumion?

comparison of antipodes
« Reply #7 on: January 10, 2011, 05:24:48 pm »
January 10, 2011, 05:24:48 pm
The big criteria for comparison can be the execution of the vision by the developer teams. Both Lumion & Twinmotion team stated that their target userbase is the Architects Community. What Lumion can do and also can improve on comparing to traditional rendering engines is mentioned here in Graphical charts (keeping in mind with the requirements of the Architect) –

http://lumion3d.com/forum/gene...../#forumtop

What Twinmotion did as the renderkiller that it managed to evolve, unfortunately, as a rendererkiller.

About "strict architectural style of picturesCool", unfortunately except for the developers example and one worth mentioning user example in the Twinmotion gallery, i did not find anything at all attractive as an Architect. Whereas, Lumion gallery is flooded with user images and animations and in most cases the users are Architects.

Lumion team i believe is the main difference maker, here. Although, really feel sorry for the team that tried their best with Twinmotion and also my utmost respect for their creative thinking and good intention. But i think reality did not meet the expectation in this particular case.

Cheers.Laugh

comparison of antipodes
« Reply #8 on: January 10, 2011, 06:08:52 pm »
January 10, 2011, 06:08:52 pm
We of course listen to the user base and what is needed will be added to Lumion quickly while also adding much much more things we think are only available through Lumion.

 

I didn't read water and underwater here though. And our clouds real antialiasing for one. Subpixel accurate shadows in final render. 3d output etc etc 

 

If you make a list make it complete.

carcar

    Reputation: 0
comparison of antipodes
« Reply #9 on: January 10, 2011, 06:27:52 pm »
January 10, 2011, 06:27:52 pm
well said ferry!

Aaron

    Reputation: 80
comparison of antipodes
« Reply #10 on: January 10, 2011, 07:47:39 pm »
January 10, 2011, 07:47:39 pm
@newman > Whats nr 9 about btw?Wink

newman

    Reputation: 2
comparison of antipodes
« Reply #11 on: January 11, 2011, 09:08:05 am »
January 11, 2011, 09:08:05 am
OK Ferry, you are carry on the great job! I like Lumion generally but i hope you look on the situation with clear eyes. To make comprehensive comparison was not my task. Me only concentrated attention on some problems that upset me and i hoped that not only me. I hoped that the rest visitors will proof my anxieties. Instead of it our good boys -haha - rushed to defend Lumion from unjust attack. My task is more important then to select program for my own  work. It is necessary to draw attention to the instrument for tens future specialists. So i try to substantiate my choice.

newman

    Reputation: 2
comparison of antipodes
« Reply #12 on: January 11, 2011, 09:48:11 am »
January 11, 2011, 09:48:11 am
Aaron 

Ihave not yet license as you so i can not read full manual and i do not know how to import .png to make "face to front" object to the scene

comparison of antipodes
« Reply #13 on: January 11, 2011, 10:01:26 am »
January 11, 2011, 10:01:26 am
We really like your effort and if people support issues you raise I am sure we will add features accordingly!

comparison of antipodes
« Reply #14 on: January 11, 2011, 10:46:10 am »
January 11, 2011, 10:46:10 am
"Instead of it our good boys -haha – rushed to defend Lumion from unjust attack." – LOL!!! yeah, it seems like it. Actually it's not defending Lumion rather being frustrated of not getting the best out of Twinmotion. After bashing Twinmotion a bit here, i decided to give the new 2.2.1 update of Twinmotion a try and found out that the update is quite stable and smooth. Surprised So the developer team of Twinmotion is definitely trying hard to get things right.

newmans' chart is basically a requirement by a user in a more organized way, showing what others are offering. I believe Ferry, Morten, Remko and other Lumion Staffs will consider these features and make Lumion a complete Architectural Solution.Cool

BTW, i definitely suppot point 15, 16,18.

Cheers.Laugh