Author Topic: Cinema Sandbox: CryEngine for movie makers  (Read 21221 times)

Robert A. Christman

    Reputation: 24
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #30 on: May 11, 2012, 10:40:31 pm »
May 11, 2012, 10:40:31 pm
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html


rauger

    Reputation: 1
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #31 on: May 11, 2012, 11:27:53 pm »
May 11, 2012, 11:27:53 pm
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html



I´m a manic with roads/intersections in traversed sites!
Late this Friday, already into a talk about James Joyce :)

Would love to take on that topic in future Lumion ver´s.

Roads can be done fine, so can the planning etc outside Lumion.
Infrastructure Modeler is great, I loved Cityscape, but it´s bygon´s :(

Aaron

    Reputation: 80
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #32 on: May 11, 2012, 11:51:37 pm »
May 11, 2012, 11:51:37 pm
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

Their lighting model is also pretty cool for what features it currently has.
Ocean with rolling waves, adapting to terrain contours is a nice feature too.
It's all highly WiP ofc. but I'd sure like to see them develop this further.

Re: Cinema Sandbox: CryEngine for movie makers
« Reply #33 on: May 12, 2012, 10:24:50 am »
May 12, 2012, 10:24:50 am
has anyone looked at Outerra lately?

Nice long distance fog / blue shift effect!
Seeing something more about buildings / architecture should be interesting!

Ming Architect

    Reputation: 3
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #34 on: May 14, 2012, 10:52:29 am »
May 14, 2012, 10:52:29 am
Nice long distance fog / blue shift effect!
Seeing something more about buildings / architecture should be interesting!

has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html



They use fractal and mathemetics to express to look of nature on this world. One of the best way to store the natural look efficiently, indeed!
It's more like a real-time Vue, but still far to use in architecture field. More like a world/phenomenas simulation.

But here is what I've learned from it, that would be nice to be in Lumion:
- Roading tool, Draw road using vector line.
http://outerra.blogspot.com/2012/04/road-interpolator.html
- Real world co-ordinate, GIS data.

But after all, these features and the real gold are in Urban Engine:
http://www.urbancircus.com.au/urban-engine
http://www.youtube.com/user/circus3d/









When you really take a look at it hardly enough or tried it. You would understand that animated objects is legacy of AI, in most situation. And Luckily, seem like Quest3D can do the same. But I think these industry is big enough ad share a lot basic to become product :D

And if these features are well-implemented, Lumion would conquer most Real-time Archvis industry. It's up to would Lumion able to did it first or not, before those big company which may don't feel like doing it because it also replaced many of their CPU rendering sales. Any strategy would worked, in house developments or by partner a lot technologies from others. (To me, later choice is such a relief. And the best strategy for coming ages, when small companies synergy and can do better than one giant. It's ants VS elephant, and nature have shown us who win. Of ourse, I don't want Lumion go the same way like that elephant.)

I bet Lumion can do it!

Robert A. Christman

    Reputation: 24
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #35 on: May 15, 2012, 07:02:51 pm »
May 15, 2012, 07:02:51 pm
great job ming!

thanks,

bob

Ming Architect

    Reputation: 3
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #36 on: May 15, 2012, 09:33:55 pm »
May 15, 2012, 09:33:55 pm
That's my daughter ? How do you know I've one  :-D

The whole infos I feed here because I know one going to make it happened in this industry.
Because it was happened in the billion dollars film industry!
Nothing new, the history repeat itself  :-D

fmx 2012: We could remake 300 in real time now:
http://www.cgchannel.com/2012/05/fmx-2012-the-hugo-shot-that-nearly-killed-us/

He says “I want photoreal visual effects, for a tenth of the money [of film work] and a tenth of the time.”
But the game industry said, ‘Oh, we do videogames. We don’t have the time to develop the tech to make TV shows.’
My partner Andrew Orloff and my CTO Mike Romey have been obsessed with the concept of developing a pipeline of tools that will allow us to build photorealistic visual effects in real time. This has led us to something that’s very special to us, and which we call ZEUS [Zoic Environmental Unification System]
In the month of April, we rendered two million frames. That’s a general average for busy months.
Because the big thing that’s going to come out is virtual production for feature production. We’re looking at using virtual production to make, potentially, what would have been a $120 million movie for $30 million. I used the example of 300 earlier, and I think the answer is that we could now do 300 in real time, for less money.
I believe the innovations we’re going to see in virtual production in the next six months are going to change Chris Nolan’s mind.
We’re going to be out on location with a stereo lens doing real-time matte extraction, using real-time rendering tools brought to us by games companies like Crytek and Epic. All of these great tools are going to give Chris the ability to build whatever he wants.
That’s super-exciting for Chris Nolan. It’s super-exciting for fans of cinema. And it’s super-exciting for me, because we’re going to change the world with this.

So I think Lumion still got a lot of time, but please keep going fast before those giant know what have happened  :-D

Ecuadorian

    Reputation: 32
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #37 on: May 15, 2012, 09:55:34 pm »
May 15, 2012, 09:55:34 pm
So the director of "Hugo" liked the snow in the previz better than the final rendered snow?  :-D

This reminds me of a client who preferred plain SketchUp output instead of a photorealistic render.

Ming Architect

    Reputation: 3
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #38 on: May 15, 2012, 10:02:53 pm »
May 15, 2012, 10:02:53 pm
So the director of "Hugo" liked the snow in the previz better than the final rendered snow?  :-D

This reminds me of a client who preferred plain SketchUp output instead of a photorealistic render.

Yes, these are Previs  :-D

Ecuadorian

    Reputation: 32
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #39 on: May 16, 2012, 12:35:09 am »
May 16, 2012, 12:35:09 am
"The Art Department generates a SketchUp  file, which is what they they normally use to build the sets"  :-D

rauger

    Reputation: 1
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #40 on: May 16, 2012, 10:35:19 am »
May 16, 2012, 10:35:19 am
has anyone looked at Outerra lately? we were discussing its road making capabilities, etc a while back. i have the anteworld demo but haven't had time to mess with it yet.

http://outerra.com/wgallery.html




Very interesting engine, will keep an eye on it for sure.
With a proper import pipeline this has huge potential already.

Aaron

    Reputation: 80
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #41 on: May 16, 2012, 10:46:19 am »
May 16, 2012, 10:46:19 am

Very interesting engine, will keep an eye on it for sure.
With a promper import pipeline this has huge potential already.

Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D

rauger

    Reputation: 1
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #42 on: May 16, 2012, 12:18:26 pm »
May 16, 2012, 12:18:26 pm
Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D


I will, just noticed the price (15$:)

Robert A. Christman

    Reputation: 24
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #43 on: May 16, 2012, 02:45:20 pm »
May 16, 2012, 02:45:20 pm
 :-D

Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D


Ming Architect

    Reputation: 3
Re: Cinema Sandbox: CryEngine for movie makers
« Reply #44 on: May 16, 2012, 05:18:07 pm »
May 16, 2012, 05:18:07 pm
Support it! They ask very little money for their latest version
and if everyone pitches in on a project like this, sometimes it'll give people working on it
Eaglewings :-)..Angelwings?...Insecteyes?..Porklegs...eh well..whatever  :-D

I agreed, they're doing good job.
And this one is nice to play with also, based on Unity3D. It's in Alpha and still free :-D:


And seem like LumenRT is coming up with something interesting, animated contents, in June ...