Author Topic: Can you import XRef objects/scenes from 3DS Max into Lumion?  (Read 2890 times)

plasticbricks

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Can you import XRef objects/scenes from 3DS Max into Lumion?
« on: April 25, 2012, 02:47:15 pm »
April 25, 2012, 02:47:15 pm
I just saw some animations created in Lumion and was blown away. I'm thinking of purchasing it but would like to ask the community a few questions first.

I've got a large scene of 357 hectres of land (created in 3DS Max) that I want to import into Lumion to add foliage, people and vehicles. Has anyone tried to this before and if so, what is the best method?

Also can you import cameras which were created in Maya as FBX files into Lumion?

Thanks in advance for any replies,

Andy

Re: Can you import XRef objects/scenes from 3DS Max into Lumion?
« Reply #1 on: April 25, 2012, 05:25:50 pm »
April 25, 2012, 05:25:50 pm
Hi Andy and welcome to the forum.

I don't know what the shape of the terrain is like but if it's square then 400 hectares = 20x20 hectares = 2000x2000m. That sort of size should be perfectly fine.

My advice would be to download Lumion Free and try to import the model (please use the latest OpenCollada exporter: http://code.google.com/p/opencollada/downloads/list).

There is a cap on how far from 0,0,0 you can place trees/people/cars etc in Lumion (Max 2000m from 0,0,0), so just make sure you place the model near 0,0,0 in both 3DS Max and in Lumion (Edit Properties -> Position type-in).

You can't import cameras from other applications - not yet anyway :)


plasticbricks

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Re: Can you import XRef objects/scenes from 3DS Max into Lumion?
« Reply #3 on: April 25, 2012, 06:40:13 pm »
April 25, 2012, 06:40:13 pm
Hi Morten,

Thanks for the prompt reply. 20x20 hectares is very small for what I need.
The land for my project  shaped like Australia and the total size is 357 hectares. I can put in on a grid (square shaped) of water plane if need be.

Is that too large for Lumion to import? As you can imagine that size is too large for even some of the most powerful PCs to handle so hence, I've had to X-reference the whole site to reduce the polygon count and render time.

Is there something similar in Lumion?

Will there be an option to import cameras in the foreseeable future?

Thanks for the links to the tutorials.

Andy


Re: Can you import XRef objects/scenes from 3DS Max into Lumion?
« Reply #4 on: April 27, 2012, 12:14:15 pm »
April 27, 2012, 12:14:15 pm
Thanks for the prompt reply. 20x20 hectares is very small for what I need.
The land for my project  shaped like Australia and the total size is 357 hectares. I can put in on a grid (square shaped) of water plane if need be.

Hi Andy, I don't quite understand why 20x20 hectares is "very small for what you need" since 400 > 357 hectares?

1 Hectare = 100m x 100m
400 Hectares = 4 square kilometers = 2000m x 2000m

So if your model is more or less square it will fit within the 2000m x 2000m which incidentally make up half the total area that you can add entourage to in Lumion (4 x 4km).

Have you tried importing the model in Lumion Free yet?

As you can imagine that size is too large for even some of the most powerful PCs to handle so hence, I've had to X-reference the whole site to reduce the polygon count and render time.

Is there something similar in Lumion?

No, there's no equivalent of X-references in Lumion. If the model is particularly high-poly, it's probably best to import it in several chunks anyway and align them using the Align command (or the Position type-in function).

Will there be an option to import cameras in the foreseeable future?

Generally speaking, the developers don't announce upcoming features in advance until said features are fully implemented. This is to avoid disappointing customers in case a feature fails to materialise due to technical problems.

plasticbricks

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Re: Can you import XRef objects/scenes from 3DS Max into Lumion?
« Reply #5 on: April 29, 2012, 04:04:31 pm »
April 29, 2012, 04:04:31 pm
Hi Morten,

Excuse the delayed reply to your last reply but I've been away.

Thanks very much for your advice, I will try out all the things you suggested. As for the 20X20 thing, it was very late here when I was writing that message after working 16 hour days for a a week straight.

I'll let you know how I get on and will post my findings as it may help others in a similar position.

Cheers,

Andy
Hi Andy, I don't quite understand why 20x20 hectares is "very small for what you need" since 400 > 357 hectares?

1 Hectare = 100m x 100m
400 Hectares = 4 square kilometers = 2000m x 2000m

So if your model is more or less square it will fit within the 2000m x 2000m which incidentally make up half the total area that you can add entourage to in Lumion (4 x 4km).

Have you tried importing the model in Lumion Free yet?

No, there's no equivalent of X-references in Lumion. If the model is particularly high-poly, it's probably best to import it in several chunks anyway and align them using the Align command (or the Position type-in function).

Generally speaking, the developers don't announce upcoming features in advance until said features are fully implemented. This is to avoid disappointing customers in case a feature fails to materialise due to technical problems.

Re: Can you import XRef objects/scenes from 3DS Max into Lumion?
« Reply #6 on: April 29, 2012, 08:52:59 pm »
April 29, 2012, 08:52:59 pm
Thanks very much for your advice, I will try out all the things you suggested. As for the 20X20 thing, it was very late here when I was writing that message after working 16 hour days for a a week straight.

No worries, Andy - hopefully you'll get a chance to chill out soon.