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Author Topic: Can Lumion have more channels for material ?  (Read 2557 times)

Can Lumion have more channels for material ?
« on: November 25, 2011, 07:34:28 pm »
November 25, 2011, 07:34:28 pm
Can Lumion have more channels for material ?
I mean something like : reflection map, displacement,...etc

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Re: Can Lumion have more channels for material ?
« Reply #1 on: November 25, 2011, 08:51:35 pm »
November 25, 2011, 08:51:35 pm
If you use apply a Custom -> Standard material to your imported object, you can use a combined specular/reflection map to achieve a variety of effects:

http://lumion3d.com/forum/index.php?topic=2368.msg14554#msg14554

Displacement maps are not supported in Lumion, but you can import a normalmap. Unfortunately, this function is currently not working in Lumion 1 SP2 Build 8.
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Re: Can Lumion have more channels for material ?
« Reply #2 on: November 30, 2011, 03:18:09 am »
November 30, 2011, 03:18:09 am
Thank for your answer ,Morten. I just wanna suggest this feature to the Lumion3d developer. But it's ok now for Lumion 1 SP2 Build 8. :-D