March 25, 2014, 02:02:19 pm
I was wondering if anyone had experience with exporting the populate generated models from max to lumion.
I have been able to isolate a single person by putting a edit mesh to save the model, and a point cache to save the animation.
My model is so far a editable mesh, with a edit poly stack and a point cache on top. Exporting the model to an fbx saves the movement animation(Walking speed, angles), just not the character animation (Arms/legs)
Any ideas if it is possible?