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Author Topic: Bringing populate (3ds max 2014 feature) to Lumion?  (Read 1835 times)

s133zy

    Reputation: 4
Bringing populate (3ds max 2014 feature) to Lumion?
« on: March 25, 2014, 02:02:19 pm »
March 25, 2014, 02:02:19 pm
I was wondering if anyone had experience with exporting the populate generated models from max to lumion.

I have been able to isolate a single person by putting a edit mesh to save the model, and a point cache to save the animation.

My model is so far a editable mesh, with a edit poly stack and a point cache on top. Exporting the model to an fbx saves the movement animation(Walking speed, angles), just not the character animation (Arms/legs)

Any ideas if it is possible?

Re: Bringing populate (3ds max 2014 feature) to Lumion?
« Reply #1 on: March 25, 2014, 03:10:46 pm »
March 25, 2014, 03:10:46 pm
Hi s133zy, sorry to disappoint you but it is only possible to import move/rotate/scale animations in Lumion.

Please see this FAQ.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

s133zy

    Reputation: 4
Re: Bringing populate (3ds max 2014 feature) to Lumion?
« Reply #2 on: March 26, 2014, 09:23:58 am »
March 26, 2014, 09:23:58 am
Alright, thanks for the quick answer!