Author Topic: best way to place interior models of lumion inside a project.  (Read 1143 times)

IMENS

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best way to place interior models of lumion inside a project.
« on: December 28, 2012, 04:12:54 pm »
December 28, 2012, 04:12:54 pm
Hello Guys,

I am  new in using Lumion 3 pro and I have following question, which I did not find in your tutorials
 
1.) what is the best way to place your lumion models of interior  inside a building ?
The mouse is all the time recognising the surface of other levels and it is hard to place interior stuff on the right place and allign it.
Is there a chance, to cut the model horizontally,  so that I see the level where I want to place the models without the disturbing upper floors ?
 
What is your proposal how to do it  in the best way, if you want to place lumion models ?

thanks

Re: best way to place interior models of lumion inside a project.
« Reply #1 on: December 29, 2012, 10:39:06 am »
December 29, 2012, 10:39:06 am
1.) what is the best way to place your lumion models of interior  inside a building ?
The mouse is all the time recognising the surface of other levels and it is hard to place interior stuff on the right place and allign it.

For Lumion that is the best way to approach placement.  The fact that you have this approach that lets you pick a surface fast and place is the key to part of its use.  It does take a little time to get used to but the picking can work real well.  Once you get the idea of using that cross point (red lines) where the current point of the surface is picked, then its easy.

You can also use the Shift key to help with fixing the height when moving or to help also in ignoring a different height for a surface.

Also, for fine tuning positioning, there's the object Properties (pencil icon) --> X,Y,Z enter values dialogue.

All a question of how accurate do you need to be some times.  Is the viewer of the video going to question whether some internal item is 1 or 2 feet from something else or not?

Sometimes it might help also to make use of layers and put certain objects to different layers so you can hide and thus avoid picking when not needed.

Is there a chance, to cut the model horizontally,  so that I see the level where I want to place the models without the disturbing upper floors ?

Not at the moment.  There was the Clip Plane (used in Build and Movie) but it is temporarily out of action (see forum elsewhere) that could help with cutting out so you could see below levels.

An option, is to set the Build view looking down from top (not a true top view), and move the camera so that its below a ceiling mesh when you need to place or move to points of closeness with other objects.

HTH


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