November 16, 2011, 05:42:04 pm
Testing out lumion to see if it would fit for what we do here at work but found a render problem.
The problem is when you have a glass type material over another glass type material. Look at the screenshot to understand better. On the left you have water over a orange semi transparent plastic dome. On the right the same thing but without water.
As you can observe, you can't see the orange color or material thats under the water. Is there a way to overcome this in lumion 1? If not would it be possible to adress this in lumion 2?
If the water had no volumes (like a simple plane) it would work, but our waters are all with volumes (polygons on both sides etc, its a meshed water simulation)
We have a lot of those semi transparent plastic with water running over them in our products so thats a problem.
Hope I'm clear, had a hard time explaining all that.