May 01, 2012, 09:28:59 pm
Lumion stock animated content currently exists out of baked vertex animations only.
This has some advantages but also some cons.
Collision avoidance for instance is pointless since it would make the animation look off.
For birds it's best to keep them out of harms way (like you comment, nothing worse then
a animation with some kind of animal going into a wall, unless it's a murene I guess..)
You can control their path some by scaling them a little, rotate and use the randomize functions.
When you place them, just make them 'snap' onto something higher then your camera point.
I have several boxes in my importlib. that I place where I want birds so they can be snapped
onto those, after which I delete the boxes again.