Author Topic: Animation in Lumion  (Read 3869 times)

Manishk

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Animation in Lumion
« on: November 02, 2013, 08:26:45 am »
November 02, 2013, 08:26:45 am
HI, TODAY I DOWNLOADED FREE VERSION, ITS BEFORE I BOUGHT LUMION 2, THERE WAS SIMPLIFIED OPTIONS FOR CHARACTER ANIMATION, FOR TURNING AND MOVING AND NOW I AM FINDING SOME DIFFICULTIES ON GIVING SMOOTH TURN TO MY CHARACTER AND CARS.
ALSO THE HELICOPTER WHICH I ANIMATE IT JUST MOVING, I AM STILL NOT ABLE TO ANIMATE ITS FANS.
PLEASE HELP ME OUT.

Animation in Lumion
« Reply #1 on: November 03, 2013, 12:12:56 pm »
November 03, 2013, 12:12:56 pm
Animation of an object can be done using either the very basic simple Move Effect tool or the more advanced Advanced Move Effect.

With Move you can do quick straight line paths and basic (partial) turning.

With Advanced, you create keyframes for each new position, or rotation (or even scale).

If you only put three or less keyframes, those will be interpreted as linear and so may not do what you want/expect.  Add more keyframes to get closer to the movements you are expecting.  Note; to adjust keyframes to a different time you will need to delete the keyframe and create a new one as there is no moving of keyframes in Lumion.

If the Helicopter is one provided in the Lumion Library, that model is provided as is, you are not able to animate parts-of an object.

If you import a helicopter, you (possibly) could use Lumion but you are better to animate the fans/blades in a 3D modelling tool such as Max, Blender or other.  Lumion allows for import of animations that are transform animations.