Author Topic: animating objects  (Read 4103 times)

chip

    Reputation: 5
animating objects
« on: June 21, 2011, 07:40:57 am »
June 21, 2011, 07:40:57 am
I thought I read somewhere that service pack 2 would allow animation of imported objects. I've had no luck getting the wind turbine in this image to rotate. Is this possible?

cpercer

    Reputation: 20
Re: animating objects
« Reply #1 on: June 21, 2011, 08:16:57 am »
June 21, 2011, 08:16:57 am
Currently, rotating models with the move item effect is not possible, although I think it will be possible with SP2 build 3, due out sometime in the next few weeks.

Re: animating objects
« Reply #2 on: June 21, 2011, 10:14:25 am »
June 21, 2011, 10:14:25 am
Regarding the "Move Items" effect in the Movie section, Ferry told me that models can't rotate more than 180 degrees at the moment, so you can't make a wind turbine spin for example. I reported this on the internal bug tracker list a couple of weeks ago - perhaps they can provide a fix.

Importing animations from 3rd party applications is currently only possible with Lumion Ultimate via Collada (DAE) format, but Artur told me that the FBX format will provide the best results from SP2 Build 3 and onwards.

If I'm not mistaken, this (and some other functionality) will eventually become part of the upcoming Animation Pack which is why only Ultimate users have access to the animation import function right now.

Ecuadorian

    Reputation: 32
Re: animating objects
« Reply #3 on: June 22, 2011, 02:51:14 am »
June 22, 2011, 02:51:14 am
A basic "rotate" function with a frequency option (Cycles per second) would be useful for wind turbines, gears, norias, ceiling fans, merry-go-rounds, rotating restaurants, and more. But I guess future Lumion versions will have much better animation capabilities, including nested animations.  ;)

Lech Switala

    Reputation: 3
Re: animating objects
« Reply #4 on: June 22, 2011, 08:48:28 pm »
June 22, 2011, 08:48:28 pm
What about animating an object along a polyline (with stops in between)(as in showing an object going from one machine to the other as in an industrial process)? Is this possible in SP2?  Is this possible in the animation pack??
I tried the "moving object" effect in the movie section but it seems there is a start and an end with no keys in between.  I could start the next clip with the position where the previous clip ended but I have to move the object by hand. It's not precise, or am I missing something???

Re: animating objects
« Reply #5 on: June 22, 2011, 09:13:23 pm »
June 22, 2011, 09:13:23 pm
What about animating an object along a polyline (with stops in between)(as in showing an object going from one machine to the other as in an industrial process)? Is this possible in SP2?  Is this possible in the animation pack??
I tried the "moving object" effect in the movie section but it seems there is a start and an end with no keys in between.  I could start the next clip with the position where the previous clip ended but I have to move the object by hand. It's not precise, or am I missing something???

The animation was a last minute add-on for lumion 1.0. We're working on an annimatio extention.

Lech Switala

    Reputation: 3
Re: animating objects
« Reply #6 on: June 22, 2011, 10:45:03 pm »
June 22, 2011, 10:45:03 pm
The animation was a last minute add-on for lumion 1.0. We're working on an annimatio extention.

the moment you have it, update, build, pack, plugin, whatever, please let me know. I have a potential customer who wants to show his industrial process.

Re: animating objects
« Reply #7 on: June 22, 2011, 10:50:36 pm »
June 22, 2011, 10:50:36 pm
the moment you have it, update, build, pack, plugin, whatever, please let me know. I have a potential customer who wants to show his industrial process.

It may take some time before it is finished. Your best bet is to export your animation fron max to lumion ultimate for now.

Lech Switala

    Reputation: 3
Re: animating objects
« Reply #8 on: June 22, 2011, 11:34:28 pm »
June 22, 2011, 11:34:28 pm
It may take some time before it is finished. Your best bet is to export your animation fron max to lumion ultimate for now.

I have no clue how can I do it. Is there any tutorial or useful thread for it?

Frank

    Reputation: 29
Re: animating objects
« Reply #9 on: June 23, 2011, 06:34:38 pm »
June 23, 2011, 06:34:38 pm
What about animating an object along a polyline (with stops in between)(as in showing an object going from one machine to the other as in an industrial process)? Is this possible in SP2?  Is this possible in the animation pack??
I tried the "moving object" effect in the movie section but it seems there is a start and an end with no keys in between.  I could start the next clip with the position where the previous clip ended but I have to move the object by hand. It's not precise, or am I missing something???

Perhpaps this little video-tutorial may help:


Re: animating objects
« Reply #10 on: June 23, 2011, 07:40:21 pm »
June 23, 2011, 07:40:21 pm
Great tutorial but the animation is quite limited now. No multiple key frames yet.

Lech Switala

    Reputation: 3
Re: animating objects
« Reply #11 on: June 24, 2011, 01:04:54 am »
June 24, 2011, 01:04:54 am
Perhpaps this little video-tutorial may help:



Your R2D2 covered the path from A to B.  Can you make him go in the second clip from B to C? In the final movie he should go from A to B to C.

Gaieus

    Reputation: 44
Re: animating objects
« Reply #12 on: June 24, 2011, 05:28:45 am »
June 24, 2011, 05:28:45 am
You could do that but the for clip 2, you should reposition the whole thing. This means that you should render the clips separately (and maybe you would not even be able to precisely position it into point B to start with in your next clip).

I think the ultimate solution will be key frame based as the sun position for instance. Look at this tricky video by Aaron (second post about the bouncing sun):
http://lumion3d.com/forum/index.php?topic=1286.0