Author Topic: animated procedural grass in Outerra  (Read 2069 times)

Robert A. Christman

    Reputation: 24
animated procedural grass in Outerra
« on: September 12, 2012, 03:29:37 am »
September 12, 2012, 03:29:37 am
just happened to stop by and check on this very interesting project and noticed the new video.




http://www.outerra.com

Robert A. Christman

    Reputation: 24
Re: animated procedural grass in Outerra
« Reply #1 on: September 12, 2012, 03:30:14 am »
September 12, 2012, 03:30:14 am
thats alot of grass!!

bob

Gaieus

    Reputation: 44
Re: animated procedural grass in Outerra
« Reply #2 on: September 12, 2012, 05:58:59 am »
September 12, 2012, 05:58:59 am
Oh yes, what I could imagine is that when we use a grass (green) terrain material in Lumion, when rendered, it would actually render something like this. Procedurally (maybe with some fine tuning possibility).

Of course, the LOD engine could work here as well and from an (adjustable) distance, the grass would not be really rendered just the "green" material like now. Would be sweet!

f8sf

    Reputation: 4
Re: animated procedural grass in Outerra
« Reply #3 on: September 12, 2012, 07:10:14 am »
September 12, 2012, 07:10:14 am
very nice. they are working on to import custom objects and new trees too..