March 05, 2014, 09:36:15 am
I wanted to leave my 2 cents aswell. We have a couple of occulus rifts at my school, and some of our classes has been to use unity to display our 3D models.
The rift that I used was the Development kit version, and had some pretty low resolutions (wiki says 640x800 per eye) having screens that close to the eye made the pixels really obvious.. kinda like if you had your eye 1 inch away from an crt screen, for those of you who remember them.
so a HD or 4k resolution like Remko said, without a doubt will be needed to get the full potential from the Rift.
That beeing said, I played half life 2 with the rift for about 10-15 min, and I surprisingly dident feel any nauseous after using it, and it actually felt a lot more natural then I thought it would.
The tracking is as good as advertised, and controlling my character by changing the rotation of my head was pretty amazing.. I can't wait to see the consumer versions!
I wanted to contribute aswell, that if you are wearing glasses, you'll need to use glasses inside the rift, which I found kinda facinating.
It also made my decision on getting thick hipster glasses for my gigantic head feel stupid, as I could barely squeeze them inside of the rift together with my head.
Really, the most discomfort I got from the rift was the glasses and the low resolution..