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Author Topic: Amazing VR  (Read 22274 times)

mischa

    Reputation: 24
Re: Amazing VR
« Reply #15 on: March 06, 2014, 09:32:37 am »
March 06, 2014, 09:32:37 am
Very cool! Thx for sharing your experience with the community...

For moving the camera in Lumion it would be nice to be able to use the Omni Virtuix. Only problem: As there is no collision detection with the scene objects, it is difficult to walk through a scene (for example climb up stairs).

EVarvel

    Reputation: 12
Re: Amazing VR
« Reply #16 on: March 07, 2014, 07:53:34 pm »
March 07, 2014, 07:53:34 pm
Thanks for the Demo Hal! 
It didn't do too bad from what I saw, but it definitely had some stutter, or was that from your machines specs?

halshute

    Reputation: 15
Re: Amazing VR
« Reply #17 on: March 07, 2014, 07:58:50 pm »
March 07, 2014, 07:58:50 pm
Thanks for the Demo Hal! 
It didn't do too bad from what I saw, but it definitely had some stutter, or was that from your machines specs?

Seeing it in person it's very smooth especially since you aren't navigating Lumion so the FPS is a mute point.

Next time we meet up for a lunch pow wow I'll bring a laptop and the oculus with me.  The spec on the laptop won't be that of a desktop but will see how it goes.

EVarvel

    Reputation: 12
Re: Amazing VR
« Reply #18 on: March 10, 2014, 07:11:08 pm »
March 10, 2014, 07:11:08 pm
Seeing it in person it's very smooth especially since you aren't navigating Lumion so the FPS is a mute point.

Next time we meet up for a lunch pow wow I'll bring a laptop and the oculus with me.  The spec on the laptop won't be that of a desktop but will see how it goes.

Cool!  Sounds good.  I would very much like to see how it does.

Re: Amazing VR
« Reply #19 on: March 11, 2014, 12:34:02 am »
March 11, 2014, 12:34:02 am
Thanks for demos Hal.

I can understand about use of headtracking for look around, but how does it handle forward, backward and turning real motion?  Does that still require navigation via other inputs, as can't actually 'walk' and crash into things?
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halshute

    Reputation: 15
Re: Amazing VR
« Reply #20 on: March 11, 2014, 01:39:22 pm »
March 11, 2014, 01:39:22 pm
Thanks for demos Hal.

I can understand about use of headtracking for look around, but how does it handle forward, backward and turning real motion?  Does that still require navigation via other inputs, as can't actually 'walk' and crash into things?

Before I describe movement I ran across this link.

http://www.vrealities.com/products/featured/quest3d

Are they describing the engine Lumion is based on?  If so then VR is much closer than we thought!

With any Oculus demo you need additional input to move around unless an application was written where the character is always moving and you steer with the HMD.

So the same is applied to Lumion viewed through the Deskope application but your limited in your FOV to what is visible on the screen.  Since Lumion by default has a high FOV in build mode it looks more natural like 50mm when viewed through the Oculus.  I haven't measured how much you can turn your head before you reach the edge of the screen but I'd guess its between 15 degrees each side.

I'll try and film another demo using my camcorder and tripod so I can wear the HMD and you can see my screen.

speed777777

    Reputation: 28
Re: Amazing VR
« Reply #21 on: March 11, 2014, 10:28:55 pm »
March 11, 2014, 10:28:55 pm

Are they describing the engine Lumion is based on?


that is a positive

Re: Amazing VR
« Reply #22 on: March 12, 2014, 07:14:10 am »
March 12, 2014, 07:14:10 am
..
http://www.vrealities.com/products/featured/quest3d

Are they describing the engine Lumion is based on?  If so then VR is much closer than we thought!

They are, although the version they mention is quite old now and the status of Quest3D has changed.

Speculation on Lumion or VR in general? 

Of course, VR has been around for many years, and some of the best VR was done with developers using Quest3D, so Act-3D have always been at the leading edge.  What sort of VR and it's uptake (if ever fully, given it's been around since the early 1990's) is anyone's guess.  :-\
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tildee

    Reputation: 15
Re: Amazing VR
« Reply #23 on: March 24, 2014, 12:09:39 am »
March 24, 2014, 12:09:39 am
If there will be support for something like Okulus that would be fantastic and a dream of me would come true.
Many years ago I was in a cave at Fraunhofer Institut in Stuttgart/Germany. They needed about 1 day to convert my CAD-data. The room was about 5 meters each side and all surfaces were displays. Maybe one of the first headtracking devices in a knapsack on my back. That was such a great experience. But it was very expensive and much work to manage the data.

But I hope that in near future this will be reality, maybe with Lumion...

czar3d

    Reputation: 0
Re: Amazing VR
« Reply #24 on: November 05, 2014, 03:29:02 pm »
November 05, 2014, 03:29:02 pm
hi friends, first I would like to thank you for the video! I'm in Brazil and I have just received my oculus dk2 rift, however still not able to configure lumion 4.5, I would like to ask your help to configure the oculus with lumion, just as you did. I am very grateful if you answer me, good job and thank you!

Re: Amazing VR
« Reply #25 on: November 05, 2014, 10:53:17 pm »
November 05, 2014, 10:53:17 pm
Hi czar3d

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