February 08, 2011, 12:38:28 pm
I'm not sure if you have noticed this but in every single shop where you can buy Axyz characters there's a link to a custom Axyz Design license which prevents you from redistributing the characters/motion capture animations in any shape or form. It doesn't matter how much you modify them or protect them in proprietary archives â€“ it's simply not allowed.
We actually negotiated for a long time with the owner of Axyz Design regarding a special redistribution license in the hope that we could use the latest characters (the ones that use up to 8,000 faces), but as Ferry already mentioned the cost was unreasonable in terms of what we would be getting (We would have had to use the oldest characters which unfortunately look very dated by today's standards). And other suppliers such as RocketBox wanted ludicrous amounts of money, so in the end we had no choice but to outsource the job of creating the characters to a team of freelancers.
Regarding the road signs, each sign is using 1 small texture to keep the number of Draw Calls as low as possible and the uniform grey pole colour is in fact included in the corner of each texture. Sure, we could either add a galvanized tiling metal texture to the texture atlas and use more texture memory per sign, or we could split each sign in 2 separate surfaces/materials and suffer a performance penalty for extra Draw Calls. Either way, the point is that more details and better quality always come at a cost. In this case, we chose optimum performance, and there is of course nothing wrong with requesting higher quality. But claiming that hundreds of models in the collection were unusable
+ calling for modellers to be sacked was probably not the best way to get our attention
That being said, you can be 100% sure that the quality of the object library will improve and that the collection will expand over the coming months and years.
So, to briefly return to the specifics of your requests, I have made a note that you would like more detailed wheel trims/hub caps as well as steel textures for the road signs. The quality of the 3D characters has been discussed elsewhere and as Aaron mentioned, we also agreed that there was room for improvement.
I hope this addresses your concerns but do let us know if you have any other questions/requests.