Author Topic: WIP : Pedestrian Walkway along the Cèze River.  (Read 1736 times)

Gga_Mars

    Reputation: 21
WIP : Pedestrian Walkway along the Cèze River.
« on: October 19, 2011, 01:37:32 pm »
October 19, 2011, 01:37:32 pm
Hello Lum'users  :D

Here my last work ...
It's not finished yet. I know that the video is a bit long (5min but customers is King), there is some flickering, people are not moving ......
 Feel free to comment...
In tribute to Lumion i create a hot-air balloon landing place :-D

Amenagement Urbanisme Architecture Design

www.auad.fr

billet323

    Reputation: 6
Re: WIP : Pedestrian Walkway along the Cèze River.
« Reply #1 on: October 19, 2011, 02:01:46 pm »
October 19, 2011, 02:01:46 pm
Wow!  Really nice job!

blinn

    Reputation: 1
Re: WIP : Pedestrian Walkway along the Cèze River.
« Reply #2 on: October 19, 2011, 10:44:59 pm »
October 19, 2011, 10:44:59 pm
not finished yet but really close to a excellent final product.
This [long] video deserve imho a postworking to add some specific mood but in sense, this is an excellence work.

c'est vraiment un super taff frenchy mate  ;)

Gga_Mars

    Reputation: 21
Re: WIP : Pedestrian Walkway along the Cèze River.
« Reply #3 on: October 20, 2011, 11:37:39 am »
October 20, 2011, 11:37:39 am
Thanks for your comment...  :-D
Complementary information:
CAD program : Archicad
Time of work in Lumion : 2,5 Days
Number of vertex : 9 680K
Render Time in 3 Stars 1280 x 720 : around 10 Hours

Configuration:
- Intel [email protected],4Ghz
- 8Go ram
- Phantom 580 3Go.

 PS Blinn i went to your website and i really like your gallery there is a lot of very realistic and beautiful pictures... Is it Vray render ?

Bye  :D

Amenagement Urbanisme Architecture Design

www.auad.fr

blinn

    Reputation: 1
Re: WIP : Pedestrian Walkway along the Cèze River.
« Reply #4 on: October 20, 2011, 03:03:42 pm »
October 20, 2011, 03:03:42 pm
i7-2600 and phantom 580, this is a great war machine.

and for your Ps, many thanks and yes, this is the classic couple 3dsmax+Vray, but used in a really classic way to have a global illumination and minimise render time. I work a lot on photoshop compositing, with materials matte passes :)