October 17, 2011, 11:50:50 pm
I'm working on a new model set for my asset store. "Furniture for real-time"
(working title). What it is
There are reams of high-quality and mostly high-poly furniture sets for architectural visualization out there which are mostly done for Vray or other popular packages. But with the new GPU renderers and even real-time engines pushing into the game it's hard to squeeze all those meshes and textures into one scene without busting constraints in case of polycount or vram. Instead of placing a 120.000+ poly chair into a scene it has arond 1500 triangles now and looks as nice as the other chair. The goal
Doing a flexible artist-friendly furniture set which can be used with minor effort in any render package. You want to use a baked lighting situation? No problem. Each model has its own Lightmap channel ready for baking. Not enough material variations or special needs? Just swap one of the clearly named multi-materials with your own texture or procedural maps and you are set! Need a close-up render? Every material comes with 2048px map setup. It will look great in real-time, can be scaled down by the artist if it's just a background object and save rendertime due its slick and highly optimized mesh topology. The models come with gloss, bump or normalmap and whatever makes sense like AO for some objects. Each model is used in production within our own real-time and GPU rendering projects. Your requests
So I think this will be interesting for the people out there. If you have special wishes for specific furniture let me know. The first pack will feature mostly tables, chairs, shelfes and such things. Based on the sales and what its needed in my projects I will expand it to beds, sofas, kitchens and smaller props for decorations.
It's late already. I will post some close-ups out of Lumion tomorrow. Tests already looked pretty cool.