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Author Topic: Tudor to Contemporary  (Read 6288 times)

BMcIsaac

Re: Tudor to Contemporary
« Reply #15 on: February 23, 2012, 11:43:43 pm »
February 23, 2012, 11:43:43 pm
Thanks Bob...the customer is pretty happy with the changes. He was not very happy with the tudor look and was worried about the conversion.....cheers!!

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Re: Tudor to Contemporary
« Reply #16 on: February 24, 2012, 12:14:19 am »
February 24, 2012, 12:14:19 am
It´s very nice!! Congratulations for your job. It´s awsome! The house is very nice!!
I'm specially impressed with the background. How do you made the far trees? did you use a skydome? and the terrain? I'm not sure, but I think you imported the satelite image from google earth and placed above the imported terrain, right? How can i make it?
one other thing. Can you share the effects you used?
thanks!

BMcIsaac

Re: Tudor to Contemporary
« Reply #17 on: February 24, 2012, 03:18:46 pm »
February 24, 2012, 03:18:46 pm
Hey pkosinski1984 thanks for your enthusiastic comments. The background trees are explained in the post link below.
http://lumion3d.com/forum/index.php?topic=2802.0
I did not use a dome although the treecircle is like a dome without a top.
The terrain I make myself because generally I need roads, curbs, walks and extra mesh to do detail contour work around the house. SU mesh tools work perfect for adding pollies as you go. (although a bit clumbsy still faster for WIP than anything else on the ground)

To make the terrain I use GE as a guide plus any cloud point, DEM data or countour drawings I can find. In the end I set it down and bring up the Lumion terrain around it to make it seamless. All along I am paying attention to the real contour.

Although people don't seem to mention this I find that you need to get your models into the proper context. Everything ambient or oclusive in the natural environment (including that hill 400 yards away from the scene) must be modeled and allowed to have enfluence....little details will make your model work and look more real.

Effects are easy...I just play with Lumion sun/fog/colors until it looks close to real.
...and sometimes I'll run the finals through PS for tone and color adjustment.

One last thing...I see debates (and sometimes post my rants in them) running about the best rendering engines....believe me it is not the engine, it is the model....the base mesh itself and the detail you ad will make it work...not a better algorythm....the best artists I have come accross are also by far the best modelers.

The best renderings you see on this or any forum are those that have been created with blood sweat and tears never with the push of a button.