February 06, 2012, 01:42:01 pm
OK...I was trying to understand that...I'm sorry I need to ask....what does it handle??
As I mentioned above, this depends on your graphics card. The upper limits for graphics cards running a DirectX application are based on power-of-two resolutions:
1,024 x 1,024 (Graphics cards that are too old for Lumion)
2,048 x 2,048
4,096 x 4,096
8,192 x 8,192
16,384 x 16,384 (My aging ATI Radeon HD 5850)
So all you need to do is to create a 8,192 x 8,192 and a 16,384 x 16,384 texture and try to apply them to a plane in an empty scene. If there's a clear improvement in the pixel density ratio after you switch from the 8,192 x 8,192 texture to the 16,384 x 16,384 texture, it means that it works
