Author Topic: THE TRANSPORT-COMMERCIAL HUB  (Read 3445 times)

Aliki_N

    Reputation: 26
THE TRANSPORT-COMMERCIAL HUB
« on: March 01, 2012, 10:17:53 am »
March 01, 2012, 10:17:53 am
Hi All,

Just sharing a transport hub animation. Lumion 2.1 build3.

Regards,

Alickn.

stucki

    Reputation: 32
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #1 on: March 01, 2012, 10:32:08 am »
March 01, 2012, 10:32:08 am
very good movie and great modelling .... but i really dont like the beginning of the movie with the rain and night. i nearly skipped the movie there ...

you have so much beuatiful eyecatching scenes in the movie, why ruining it with such a terrible starting sequence ?

kind regards
stucki

Titi95

    Reputation: 7
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #2 on: March 01, 2012, 12:34:17 pm »
March 01, 2012, 12:34:17 pm
great video! congratulation 

Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #3 on: March 01, 2012, 12:42:55 pm »
March 01, 2012, 12:42:55 pm
BRAVO.
great job

Jacobs Architekten

    Reputation: 15
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #4 on: March 01, 2012, 01:04:07 pm »
March 01, 2012, 01:04:07 pm
In general it gives a very good impression of your project but when you are using walking people in your scene, let them walk and not let them "walking" on one spot (starting @ 4:23). That looks odd. This also is the matter with the busses on the ramp. Are they on strike? They aren't moving (@ 2:36).
The architecture... Wow!!

J-P.

Gilson Antunes

    Reputation: 123
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #5 on: March 01, 2012, 01:30:16 pm »
March 01, 2012, 01:30:16 pm
Great job.

How long you had to do?

Congratulations
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

Aliki_N

    Reputation: 26
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #6 on: March 02, 2012, 02:21:52 am »
March 02, 2012, 02:21:52 am
Thank you Stucki, Titi95, Arch bd, J-P & Gilson Antunes for your comments. I really appreciate. Modelling and animation took 3.5 weeks. I agree with Stucki, the animation starts rather on a dull note and most people rather skip the video. J-P you are correct too - everything that walks must walk. The main objective of this project was to demonstrate pedestrian and traffic movement. I couldn't do that with lots of people and lots of vehicles to move around. The new advanced animation feature could have done that job. However, since every moving object has its keys on the same time line with no color differentiation, it becomes a chaotic tusk to edit the timing of objects. I often end up disturbing the keys for other objects. Lumion team needs to give us a tutorial on this one or rather overhaul the whole approach to advanced animation.

Once again, thanks to all for your encouraging comments.

Regards,

Alickn

blendman

    Reputation: 26
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #7 on: March 02, 2012, 11:14:11 am »
March 02, 2012, 11:14:11 am
Hi Alick,

This work has been worth the wait!  Excellent stuff!  However, I tend to agree with others that the start seems slow, the rain somewhat irrelevant, and the visuals for me did not make sense until about 2.00 minutes in, largely because of the considerable scale of the development.  By 3.00ish ‘the devil-in-the-detail’ started to show itself with nice reflections of the extensive scale roofs.

My only small criticism of it is that I think you could have include more animated characters which – although making nice crowd scenes, would have added more to this on a human scale. A mix of static people with people walking paths etc.

In summary:

*  Seems a wee bit too long.  For a client’s concentration span I recommend 2-3 minutes maximum. (Less is more!  You have the meat and bones of it all, just some editing!);
*  Animated buses/trucks etc. would bring the Transport Hub to life. Low angle shots of the buses moving - one after another could be done as a separate scene with just a road and buses moving, one after another...!; and
* Even birds and people ‘walking the walk’ too.

Overall there are many really stunning scenes/graphics here, but I recommend taking a week’s break – come back to it, and edit big time man!  

Lastly, many thanks for sharing this fine piece of work.  I really enjoyed watching this.  Look forward to seeing v.2 - only if you have the time!  ;)


Regards,

blendman


Aliki_N

    Reputation: 26
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #8 on: March 02, 2012, 12:52:37 pm »
March 02, 2012, 12:52:37 pm
Thanks Blendman for your comments. I will re-do the project to address the issues raised.
Short is sweet. I will address issues of "z" fighting too. Glass & terrain however, are one material that you can not adjust their Z depths. I wish Lumion team could look into this.

Tutorials, tutorials, we need a tutorial on how to animate a mass of people. Why can't a selected object have its own time line with its own keys???

Regards,

Alickn

Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #9 on: March 02, 2012, 01:41:40 pm »
March 02, 2012, 01:41:40 pm
Tutorials, tutorials, we need a tutorial on how to animate a mass of people. Why can't a selected object have its own time line with its own keys???

A tutorial is not really going to make this any easier.

In my opinion, the Advanced Animation effect needs to be improved a bit before it will be useful for more complex animations with many "actors". As you already mentioned, it ought to be possible to select 1 or more objects, and then only show the keyframes of the selected object(s). It would also be useful to be able to move keyframes as well as to set a constant speed for certain objects. I am not involved in the design of Lumion, but I hope the developers will consider overhauling this effect at some point.
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cbcarch

    Reputation: 4
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #10 on: March 02, 2012, 03:32:41 pm »
March 02, 2012, 03:32:41 pm
Actually, I kind of like the opening scene with rain--it creates a mood, and then the sun comes out later, which acts like a crescendo in music.

It looks like you have water with grass under it? ( It must have rained a lot??!!! )

What software was used for modeling?

Pretty interesting design.

Overall a very nice job!  ;)

blendman

    Reputation: 26
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #11 on: March 03, 2012, 06:43:56 am »
March 03, 2012, 06:43:56 am
Hi Alickn,

Many of my comments can be done using Animation Basic.  More advanced animation would need to be done using the Advanced Animation Plug-in.  I agree also with Morten that  Advanced Animation needs much more work, and I hope Remko and Ferry will end up treating this with some priority.

It seems pretty clear that tutorials will be required by the community.  :(  I propose to to prepare some more when I can clear my desk of design tasks, and when I get over the jetlag from my BT to Australia.

Regards,

blendman

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Aliki_N

    Reputation: 26
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #12 on: March 03, 2012, 08:11:35 am »
March 03, 2012, 08:11:35 am
Thanks Blendman, that is a nice collection of lumion videos. How did you get the characters to
fly with the plane in the "Megan adventure". The seated characters were nice too, I have been
looking for seated characters. How did you bring into lumion animated seated characters? Was it
a post production?

Regards,

Alickn

blendman

    Reputation: 26
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #13 on: March 04, 2012, 08:26:32 am »
March 04, 2012, 08:26:32 am
Hi Alickn,

I cheated and inserted the animated Lumion character in so you only see the hands and head movements.  :-)

Regards,

blendman

Aliki_N

    Reputation: 26
Re: THE TRANSPORT-COMMERCIAL HUB
« Reply #14 on: March 04, 2012, 06:07:33 pm »
March 04, 2012, 06:07:33 pm
Thanks Blendman for the trick!