Telluride Residential Compound Final Renderings

Author Topic: Telluride Residential Compound Final Renderings  (Read 952 times)

rkilineations

    Reputation: 2
Telluride Residential Compound Final Renderings
« on: January 19, 2017, 09:53:58 pm »
January 19, 2017, 09:53:58 pm
Hello fellow Lumionites!

I wanted to drop my final renderings from a home in Telluride here for critique and comment. Please feel free to make me a better Lumion user! Thanks and Enjoy! Since the file limitations exist on the uploaded attachments, you can see the full res images here: http://gibsonhh.info:8081/photos/index.php?/category/763

1) Describe the project: Home in Telluride Colorado designed by Mabry Custom Homes of Dallas, Texas
2) What Lumion product was used: Lumion 7 Pro
3) Which other software did you use for the project: Revit for modeling (by Architects Mabry Custom Homes), Photoshop for post.
4) How long did it take you to prepare the scene in Lumion: About 20 hours and 8 hours of post editing in Photoshop
5) How long did it take to render each frame and which graphics card are you using? Each shot took about 3 minutes to render using an EVGA Geforce 780 GTX
6) Basic details of the PC - graphics card, CPU and RAM: AMD Vishna FX9300 8-core, 32GB Ram @ 1866, Lumion operating on SSD, Project file on HDD


Re: Telluride Residential Compound Final Renderings
« Reply #1 on: January 19, 2017, 10:06:46 pm »
January 19, 2017, 10:06:46 pm
Hi rkilineations

Thanks for the submission to Finished Projects.

A +1 on providing the details about the submission  :)

rkilineations

    Reputation: 2
Re: Telluride Residential Compound Final Renderings
« Reply #2 on: January 19, 2017, 10:24:46 pm »
January 19, 2017, 10:24:46 pm
Step 1 - Follow directions
Step 2 - There are no other steps, step 1 is all you need.

Thanks!

Chuck B. Edwards

    Reputation: 27
Re: Telluride Residential Compound Final Renderings
« Reply #3 on: January 19, 2017, 10:58:50 pm »
January 19, 2017, 10:58:50 pm
Your hard work has paid off - I am glad your clients loved it! The mountain range looks great :)

How many trees do you have on this project?

Thanks,

Chuck
Chuck B Edwards Landscape Architecture & 3D Visualizations
Apexx S3 - Boxx Technologies
Intel i7 six core enhanced performance processor (4.8 Ghz)
system memory - 32 GB DDR4-2666 (2-16GB DIMMS)
NVIDIA GeForce 1080ti

Re: Telluride Residential Compound Final Renderings
« Reply #4 on: January 19, 2017, 11:01:25 pm »
January 19, 2017, 11:01:25 pm
Step 1 - Follow directions
Step 2 - There are no other steps, step 1 is all you need.
...
:D  :-D

rkilineations

    Reputation: 2
Re: Telluride Residential Compound Final Renderings
« Reply #5 on: January 20, 2017, 01:21:57 am »
January 20, 2017, 01:21:57 am
Chris, I'd love to know myself. Is there a way to get a count of object selected or see this information?

Architectural

    Reputation: 1
Re: Telluride Residential Compound Final Renderings
« Reply #6 on: January 20, 2017, 07:48:12 am »
January 20, 2017, 07:48:12 am
Like the last piece of performance :)

Chuck B. Edwards

    Reputation: 27
Re: Telluride Residential Compound Final Renderings
« Reply #7 on: January 20, 2017, 04:37:01 pm »
January 20, 2017, 04:37:01 pm
If you look at the top right corner and click you mouse on the square icon it will give you the following
Free MB
3D points
Trees/plants count
FPS

Thanks,
Chuck
Chuck B Edwards Landscape Architecture & 3D Visualizations
Apexx S3 - Boxx Technologies
Intel i7 six core enhanced performance processor (4.8 Ghz)
system memory - 32 GB DDR4-2666 (2-16GB DIMMS)
NVIDIA GeForce 1080ti

rkilineations

    Reputation: 2
Re: Telluride Residential Compound Final Renderings
« Reply #8 on: January 20, 2017, 05:14:53 pm »
January 20, 2017, 05:14:53 pm
about 2500... not bad I guess compared to your 51k trees and plants xD


Re: Telluride Residential Compound Final Renderings
« Reply #9 on: January 21, 2017, 05:52:21 am »
January 21, 2017, 05:52:21 am
Hi

You can also see the Count of any selected objects using mouse drag, click on objects, the Context Menu to select or the Object Type Filters to limit the Category of selection.

Attached is an example using Context Menu to Select All Similar Category.  In this case as I had selected a Tree, so it gives a Count of all Plants in the Scene.