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Author Topic: |  (Read 2260 times)

BABE™

    Reputation: 103
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« on: December 29, 2011, 07:45:13 pm »
December 29, 2011, 07:45:13 pm
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| GTX 980 Intel® Core™ | i7-4790K CPU - |

Re: | Sky Scrapper Lighting |
« Reply #1 on: December 29, 2011, 09:10:28 pm »
December 29, 2011, 09:10:28 pm
It will be great for this visualization tool :-9

tug

    Reputation: 28
Re: | Sky Scrapper Lighting |
« Reply #2 on: December 29, 2011, 10:06:04 pm »
December 29, 2011, 10:06:04 pm
Hi Daz

merry Christmas....

I guess Lumion can have in its models, some of those buildings (skycrapers) with emisive's material in their windows, differents colours and glass materials, this can be modified by each one to adapt to one scene.

Easy to do as it maybe it's only a little modify  to some of actual models.

Pete Stoppel

    Reputation: 33
Re: | Sky Scrapper Lighting |
« Reply #3 on: December 30, 2011, 01:57:45 am »
December 30, 2011, 01:57:45 am
Quote
an SU model could be Exploded , and then assigned a texture to every window too.

but can you  imagine how long that would take ?

Not if you assign the same material to the windows and in Lumion you could make that material emmissive.

tug

    Reputation: 28
Re: | Sky Scrapper Lighting |
« Reply #4 on: December 30, 2011, 02:11:30 am »
December 30, 2011, 02:11:30 am
Exactly!!! in SU there are many plugins to select elements with same material, same layer,....

Nico RVArq.com

    Reputation: 58
Re: | Sky Scrapper Lighting |
« Reply #5 on: December 30, 2011, 08:25:33 am »
December 30, 2011, 08:25:33 am
Dazo, your last 2 presentations I liked very much, the voice in this one especially I believe that it is much better than that of the previous ones, congratulations and keep it up.  :)

Re: | Sky Scrapper Lighting |
« Reply #6 on: December 30, 2011, 10:48:06 am »
December 30, 2011, 10:48:06 am
I was thinking about a new window material which would allow you to fake the insides of a building. It's possible to make such a material which distorts a texture so it looks like a room behind a window. This would be nice for night scenes to if we can create the illusion of a lit room behind a window.

Re: | Sky Scrapper Lighting |
« Reply #7 on: December 30, 2011, 11:02:03 am »
December 30, 2011, 11:02:03 am
This comment puts the lid everything }) Super

tug

    Reputation: 28
Re: | Sky Scrapper Lighting |
« Reply #8 on: December 30, 2011, 12:47:58 pm »
December 30, 2011, 12:47:58 pm
I was thinking about a new window material which would allow you to fake the insides of a building. It's possible to make such a material which distorts a texture so it looks like a room behind a window. This would be nice for night scenes to if we can create the illusion of a lit room behind a window.

Surely it Will be very useful