Author Topic: |  (Read 1495 times)

BABE™

    Reputation: 105
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« on: December 26, 2011, 11:34:44 pm »
December 26, 2011, 11:34:44 pm
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| GTX 980 Intel® Core™ | i7-4790K CPU - |

blendman

    Reputation: 26
Re: | Strip light request |
« Reply #1 on: December 27, 2011, 06:00:07 am »
December 27, 2011, 06:00:07 am
Great suggestion Danzomatic!  Strip lighting would be a great inclusion, and I assume not too hard to include soonish.  There would a demand for both internal strip lights for interir lighting, but also night lighting for external building envelopes too.

Regards,

blendman

blendman

    Reputation: 26
Re: | Strip light request |
« Reply #2 on: December 27, 2011, 01:46:59 pm »
December 27, 2011, 01:46:59 pm
Hi Dazomatic,

I assume even now, to some extend, you can create L.E.Ds by using the emissions control for materials, though not to to extend of a proper lamp.

Your attached images are superb examples of what you are describing.  Are they rendered in VRAY???  [It's getting ahrder to tell what is real and what is not! , these days!].

Regards,

Michael.  

Re: | Strip light request |
« Reply #3 on: December 28, 2011, 01:24:00 pm »
December 28, 2011, 01:24:00 pm
strip/area lighting should be possible but I think shadows for them will be difficult.

blendman

    Reputation: 26
Re: | Strip light request |
« Reply #4 on: December 28, 2011, 01:55:05 pm »
December 28, 2011, 01:55:05 pm


I personally don't believe shadows from strip lighting are all that important given they are generally diffuse.  You could always tinker with this another way.

Dazomatic, many thanks for the clarification about the real/not real images.  BTW, yes, I agree about VRAY, but also commercial rendering engines...BTW, Lumion serves many great gaps, so I suspect has a good shelf life!

Regards,

blendman