Author Topic: Stafford Air and Space Museum - Animation  (Read 154 times)

MA+ Architecture

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Stafford Air and Space Museum - Animation
« on: June 10, 2019, 06:40:41 pm »
June 10, 2019, 06:40:41 pm
MA+ Architecture had the honor of working the Stafford Air and Space Museum, located in Weatherford, Oklahoma. Rendered in Lumion Pro 9.3, and using a combination of Revit, 3ds Max, Photoshop, After Effects, and Premiere, we created a detailed, cinematic fly-through of the future facility. As it is currently under construction, the museum director wanted a stunning video to show the many attendees of the Apollo 10 50th Anniversary Gala, which included almost a dozen astronauts, including the commander of the Apollo 10 mission, General Tom Stafford himself. The animation was very, very well received, and stands as one of our best visualization works to date.

The overall project took around two months to complete (which included interior design work and asset development), and about two weeks of intensive render time at the end to hit the required deadline. We used multiple machines to render, the primary workhorse being an i9 / 32 GB RAM / GeForce RTX 2080ti. The other machines were i7 / 32 GB RAM / Geforce GTX 1080Ti or 1080 (depending on the machine). The GTX 1080 machines really chugged compared to the 2080Ti and 1080Ti due to the complexity of the assets in the scenes.


peters

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Re: Stafford Air and Space Museum - Animation
« Reply #1 on: June 11, 2019, 01:19:45 pm »
June 11, 2019, 01:19:45 pm
wonderful work MA+ Architecture. Thanks for sharing. Really enjoyed that.
Did u have team of cad operators working on it?
Did you have to model all the vehicles from scratch yourselves from reference images?
i7-8700K CPU @ 3.70GHz
Gigabyte Aorus GeForce GTX 1080ti - 11Gb
32Gb RAM
Windows 10 Home
Archicad 22
Lumion 9 Pro

MA+ Architecture

    Reputation: 1
Re: Stafford Air and Space Museum - Animation
« Reply #2 on: June 11, 2019, 04:16:36 pm »
June 11, 2019, 04:16:36 pm
Thank you!

A couple of our in-house architects did the initial building shell and basic site model, and the interior designer on the project did the interior details (display cases, shelving, decorative built-in elements). I did the custom model elements and graphic design layout for the displays. The vehicle models were a mix of purchased stock models and custom built models by myself, as well.