Ship and ocean

Author Topic: Ship and ocean  (Read 1903 times)

Andreas S

    Reputation: 14
Ship and ocean
« on: December 05, 2013, 01:23:32 pm »
December 05, 2013, 01:23:32 pm
I needed to test a few ideas on moving ships and found this nice model on google warehouse. Its imaginary and but very detailed both inside and out. I made this just for fun and test new features in lumion 4.0.1

I took the model into 3dsmax first to clean it up a bit and exportet out via FBX. In Lumion I added materials, some people and a few of the models from the library. I then added smoke in the chimney, adjusted the wind speed to max so it seems like the ship move forward. I wish it was possible to adjust the wind speed even more thou. Then I used rotated fountains as foam/spray on the front part of the hull. I tried different thing to make foam at the back of the boat too,the waterfall material for instance, but it doesn't work horisontal.

Think it took about 4 hours of complete rendering in 1080p. I have a GeForce GTX 780 card.


Mandebist

    Reputation: 2
Re: Ship and ocean
« Reply #1 on: December 05, 2013, 01:31:52 pm »
December 05, 2013, 01:31:52 pm
I liked it, and the music is good.
Prompt name tunes?

BABE™

    Reputation: 103
Re: Ship and ocean
« Reply #2 on: February 03, 2014, 08:34:15 am »
February 03, 2014, 08:34:15 am
Andreas S ...thats extremely good, the way you have used those fountains
quite realistic and completely BLENDS in with the ocene
....well done...i will try this one day too ;)

| GTX 980 Intel® Core™ | i7-4790K CPU - |

Mike Makki UK

    Reputation: 15
Re: Ship and ocean
« Reply #3 on: February 03, 2014, 09:13:37 am »
February 03, 2014, 09:13:37 am
the ship in stationary

blendman

    Reputation: 26
Re: Ship and ocean
« Reply #4 on: February 12, 2014, 04:46:11 am »
February 12, 2014, 04:46:11 am
I love it, thank you.

Regards,

blendman