Senior Living facility

Author Topic: Senior Living facility  (Read 1467 times)

Pauldavis

    Reputation: 16
Senior Living facility
« on: May 16, 2014, 11:45:43 pm »
May 16, 2014, 11:45:43 pm
I just finished this for a client.  Im happy with it but am realizing that I need to study up on some video composition so that there is a story to be told and there some nice flow and continuity to my animations.  Kind of like a 5 paragraph essay format,  yiu know.  Let me know what you think and I would love some feedback. 

Richmond Senior Living:

EVarvel

    Reputation: 11
Re: Senior Living facility
« Reply #1 on: May 18, 2014, 05:11:59 am »
May 18, 2014, 05:11:59 am
Very Nice Work Paul! Good choreography on all the animations. I like how you walked around the old man headed to the grill. Nice lighting and scene setup as well.  Great Job!

BABE™

    Reputation: 103
Re: Senior Living facility
« Reply #2 on: May 18, 2014, 09:42:11 am »
May 18, 2014, 09:42:11 am
great timing with the sliding doors and car entry , and the opening gate timing ,well done
.

| GTX 980 Intel® Core™ | i7-4790K CPU - |

Pauldavis

    Reputation: 16
Re: Senior Living facility
« Reply #3 on: May 18, 2014, 04:58:40 pm »
May 18, 2014, 04:58:40 pm
Thanks guys.  I really appreciate your kind words.  My favorite part is the gate opening for the car.  I originally was trying to make the car park after it drove in and I had another car in the parking lot backing out of a space then leaving.  I simplified it because I could never get the turning of the cars to look natural.  The center point of a car turning is on the back back axle but lumion as all  center points in the middle so when you make it turn it looks odd.  I think with some more practice I can improve on it but I ran out of patience on this one. 

Re: Senior Living facility
« Reply #4 on: May 19, 2014, 01:22:42 am »
May 19, 2014, 01:22:42 am
re car animation:
doing nice turning for vehicles is not all that easy.  Lumion needs something like an offset value from the centre pivot point, so that the turn can be localised to the axis of rotation. 

It's possible to get nicer turns by adding more keyframes to the turn of the animation, depending on radius of the turn.

Jared G. has a post somewhere which shows use of a technique and/or grid to work with.

Robert A. Christman

    Reputation: 24
Re: Senior Living facility
« Reply #5 on: May 19, 2014, 06:18:08 pm »
May 19, 2014, 06:18:08 pm
very nice work. i like the extra attention to detail and camera work. i need to experiment more and get some more cinematic type scenes.

bob

Pauldavis

    Reputation: 16
Re: Senior Living facility
« Reply #6 on: May 20, 2014, 04:55:29 pm »
May 20, 2014, 04:55:29 pm
Thanks Bob,  I just upgraded to the pro  so I'm excited to add a little more detail like falling leaves and a larger variety of people and plants.