School

Author Topic: School  (Read 2640 times)

VETS3D

    Reputation: 6
School
« on: April 06, 2011, 10:40:07 am »
April 06, 2011, 10:40:07 am
Morning all, Here's a model we made for real time brought into Lumion I am having more of a mess about with the effects on the video so will render that out later.  Here's some stills for now.

Many thanks
Si
VETS3D

VETS3D

    Reputation: 6
Re: School
« Reply #1 on: April 06, 2011, 11:04:58 pm »
April 06, 2011, 11:04:58 pm
Here's a movie -



I tried to play around with some of the effects but still need to practice and also work on scripting the flight path and adding blends etc between clips.

Many thanks
Si
VETS3D

VETS3D

    Reputation: 6
Re: School
« Reply #2 on: April 12, 2011, 04:48:48 pm »
April 12, 2011, 04:48:48 pm
I have made another movie and tried some more of the effects.  The camera path needs work.  The effects remind me of when I first discovered photoshop filters haha.  I need to make sure I don't put them on for no reason.



Cheers
Si

Aaron

    Reputation: 80
Re: School
« Reply #3 on: April 12, 2011, 05:04:48 pm »
April 12, 2011, 05:04:48 pm
There are a few simple guidelines that almost always work.
If you use them your movies will be better.

-Vignette: Avoid in most scenes. Unless absolutely critical and even then use a subtle vignette.
The moment you start to see the 'egg', your vignette is too strong.
Use it so it's barely visible and only on the edges of your renders.

-Sky:
If your scene is comprised of mostly bright tinted objects (concrete for one), make sure your sky is at least a good tone darker. This will help the buildings pop. If your sky is brighter then your objects, your objects tend to blend away in the scene.

-Camera paths:
Use sloooooooooooooooooooooooooooooooooooooow camera movements. Slow is good. Slow says 'Im a professional, I don't need to show you all I made, I just show you the best of the best'
Fast never works unless you are doing a chase cam or a tunnel flight or so.
If you think your cam moves too slow, thats good. Aim for too slow.

-What to show:
Work with pans from a single POV, perhaps complemented with a little zoom.
Move the camera up and down, thats np but watch out when moving the camera all-over the place.
It's OK when this is a big scene and you want to convey the impression of a camera flying along a long path
but it's not OK when you want a camera flying through a maze of streets, hallways and rooms.

-Be carefull with colors.
Most realtime scenes work best when you try to simulate the lighting conditions common on a overcast day. If you go for a sunny day, don't choose the middle of the day when all is bright.
Desaturate your colors with a post-effect filter a little.

-Use Motion Blur, even if you think you don't need it.

-Better too light then too dark.
-Better too little SSAO then too much.

Last but not least: Keep your movies short. 30 seconds should do it.
The average human attention-span has long been expired by that time  :-D

Thats about it.
Hope it's got something worth noticing :-)


VETS3D

    Reputation: 6
Re: School
« Reply #4 on: April 12, 2011, 05:13:15 pm »
April 12, 2011, 05:13:15 pm
Hi Aaron, thanks for the feedback.  Normally the models I make are for realtime (in Quest3D) so the camera tips are very useful.  I will have a try at implementing some of them in my next movie. 

Many thanks
Si

VETS3D

    Reputation: 6
Re: School
« Reply #5 on: April 14, 2011, 03:59:36 pm »
April 14, 2011, 03:59:36 pm
Hi All,

Ok after reading Aarons advice I have gone back to the drawing board and made a new movie clip incorporating some of the changes suggested. 



I have slowed thing right down, added motion blur, shortend the movie length, made the sky darker blue to make the building stand out more and got rid of the vignette altogether.  In addition I have tried to move the sun position to allow for better shadows on the building.....well thats what I have aimed for anyway. 

Cheers
Si