Author Topic: Reflections in the sea  (Read 11465 times)

Noire

    Reputation: 5
Reflections in the sea
« on: October 12, 2011, 01:28:08 pm »
October 12, 2011, 01:28:08 pm

here's video, as you can see there's reflection of the rocks near horizon...is that right? and how to fix that?

Re: Reflections in the sea
« Reply #1 on: October 12, 2011, 01:35:23 pm »
October 12, 2011, 01:35:23 pm

here's video, as you can see there's reflection of the rocks near horizon...is that right? and how to fix that?

All reflections use a cube map that's generated at the viewers position. This explains the rocks. To fix it you can either change the position of the cube map or leave out some objects. There's a movie effect for this.

Noire

    Reputation: 5
Re: Reflections in the sea
« Reply #2 on: October 12, 2011, 01:41:31 pm »
October 12, 2011, 01:41:31 pm
All reflections use a cube map that's generated at the viewers position. This explains the rocks. To fix it you can either change the position of the cube map or leave out some objects. There's a movie effect for this.

How to change the position of the cube map? And about what effect do you say? Can you make some screenshots where to look, pls.

Gaieus

    Reputation: 44
Re: Reflections in the sea
« Reply #3 on: October 12, 2011, 02:04:39 pm »
October 12, 2011, 02:04:39 pm
OT (sorry): extremely cool model! Wish to see it when everything is textured (will you "finish" it?).
Gai...

Re: Reflections in the sea
« Reply #4 on: October 12, 2011, 02:54:09 pm »
October 12, 2011, 02:54:09 pm
How to change the position of the cube map? And about what effect do you say? Can you make some screenshots where to look, pls.
You need to apply a "Reflection control" effect to your clip in Movie mode.

If you want the reflections to use a custom reflection point you need to select "Custom Position" and click on "Set reflection point". Move the camera to the position in your scene that you would like to use for the 360 degree reflection map, and click on "Back" to confirm the position.

Bear in mind that you need to render a video clip in 2 or 3-star mode to get the reflection map to be updated every frame.

There's more information about reflections here:
http://lumion3d.com/forum/index.php?topic=2105.msg12767#msg12767
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Noire

    Reputation: 5
Re: Reflections in the sea
« Reply #5 on: October 15, 2011, 12:42:02 pm »
October 15, 2011, 12:42:02 pm
Gaieus i'll finish, now i'm replacing buildings to get extra space for new 4 buildings and lighthouse. at that moment i cut rocks under building  :-D
Morten thx a lot, that reflections was just annoying  :D

Noire

    Reputation: 5
Re: Reflections in the sea
« Reply #6 on: October 24, 2011, 10:07:37 am »
October 24, 2011, 10:07:37 am


All green objects are new buildings, i hope that's final re-position



that's my first work with Lumion...i know that's music not so gooood. but i don't understand how to remove it  ???

Re: Reflections in the sea
« Reply #7 on: October 24, 2011, 03:09:27 pm »
October 24, 2011, 03:09:27 pm
The background music is awful :o

Noire

    Reputation: 5
Re: Reflections in the sea
« Reply #8 on: October 24, 2011, 09:41:57 pm »
October 24, 2011, 09:41:57 pm
The background music is awful :o
i know that, but don't see the option to turn off music...i can only choose another  ???

Gaieus special thx  ;) write me pls how reputation system is working? can't see "-" or "+" or something like that


Gaieus

    Reputation: 44
Re: Reflections in the sea
« Reply #9 on: October 25, 2011, 11:46:14 am »
October 25, 2011, 11:46:14 am
I don't know how it works for users of the Free version - maybe it doesn't. But I know what you mean, thanks. ;)

As for the audio swap on YT: yes, true, it seems that you cannot completely remove it. Too bad as I have also screwed some of my videos with audio and I wish there weren't anything at all instead...
Gai...

Re: Reflections in the sea
« Reply #10 on: October 25, 2011, 01:29:51 pm »
October 25, 2011, 01:29:51 pm
(write me pls how reputation system is working? can't see "-" or "+" or something like that)

Reputation works based on weather  :D, if it is cold starts low and goes to minus  :-\ and if starts up warming goes plus :-D.
I never understood because I tried the whole weather conditions })

Noire

    Reputation: 5
Re: Reflections in the sea
« Reply #11 on: December 18, 2011, 02:39:37 am »
December 18, 2011, 02:39:37 am
still working on it ))) it's great to see how my project grows with Lumion. My SU is slowly die on my gf9800 while my model grows

tug

    Reputation: 28
Re: Reflections in the sea
« Reply #12 on: December 18, 2011, 11:07:45 am »
December 18, 2011, 11:07:45 am
Hi again Noire...

one vote for your work.... nice!!!!

BMcIsaac

Re: Reflections in the sea
« Reply #13 on: December 20, 2011, 04:15:42 pm »
December 20, 2011, 04:15:42 pm
nice models...!! I see you modeled in the roof tiles...good solid look about them.

Noire

    Reputation: 5
Re: Reflections in the sea
« Reply #14 on: December 30, 2011, 06:15:16 am »
December 30, 2011, 06:15:16 am
work continues. streets are growing  :-D