Red Door Architecture - Proposed Duplex Townhouse behind Existing House

Author Topic: Red Door Architecture - Proposed Duplex Townhouse behind Existing House  (Read 543 times)

Red Door Architecture

    Reputation: 1
June 23, 2017, 08:15:16 am
Created in Lumion 7 Pro.
Modelled in Revit (20hrs or so)
Lumion (5hrs or so)

Computer Details
Asus Geforce GTX 1080 Ti Founder's Edition 11GB Video Card
Intel 600P Series SSD M.2 256GB
Asus Prime Z270-PLGA 1151 Motherboard
Intel Core i7 7700K Quad Core LGA 1151 4.2 GHz Unlocked CPU Processor

Please let us know what you think and of any improvements to be made in your opinion without being to nasty !!!

Chuck B. Edwards

    Reputation: 27
June 23, 2017, 05:16:23 pm
Great detail and textures on your model - really nice!!!

I was a little confused on what was going on in image 103 with the transparency - oh, it was the existing house!! I am just slow :)

You might want to zoom in a bit, to reduce the amount of transparent building, or make the existing building solid??  If you keep the building transparent - maybe add some trees behind it so you don't see the horizon?
That's my 2 cents.. I probably would not listen to me, as I have no clue what I am doing.. there are other member on here that do stunning work.. I am not one of them :)

All in all, great model and texture, thanks for sharing!
Chuck
Chuck B Edwards Landscape Architecture & 3D Visualizations
Apexx S3 - Boxx Technologies
Intel i7 six core enhanced performance processor (4.8 Ghz)
system memory - 32 GB DDR4-2666 (2-16GB DIMMS)
NVIDIA GeForce 1080ti

June 24, 2017, 12:42:24 am
Hi Red Door Architecture

Noticed that there are no end caps on the guttering.  Is that intentional?

Also there is a gap, or light between the guttering and the fascia board seen in the guttering nearest to camera.  If there is no gap in the model, then (if not done so)  I would suggest adding a Shadow Effect, and set the Shadow Correction to maximum.  As the camera is close to the main subject, you can also set the Shadow Range slider to minimum to get best quality of shadow.

Red Door Architecture

    Reputation: 1
June 26, 2017, 12:13:48 am
No fair call Chuck, i agree and think a building or trees would have helped, maybe even less transparency would be better. I did however want to show that house as it contextual to where the new proposed dwellings location is but moreover did not want to make it a focus point.

Peterm, thanks for the advise, not intentional, just an extra thing to modelling in revit (gutters don't end with a cap by default unfortunately). However i may look into this further for next time as i agree it doesn't look right once you look at it in that way.

As for the shadowing, i have set maximum omni shadow, correction ( it think) and exterior. But did not play with range.

So what your saying is that if its a close range shot your best off having the range set to minimum etc. ( i didn't really understand that setting)

June 26, 2017, 02:06:09 am
Hi Red Door Architecture

Yes, that's the idea.  The Sun Shadow Range cascades 3 levels of shadows stretching over the whole Scene.  The highest quality are those closest to camera so that you get best quality up close.  So you want to set a Sun Shadow Range that reflects how far away the camera is from the main subject/content.  The default range (at 390m) will often work OK, depending on content of the view.

An example where you can see this quite easily, is to Load the Villa Wegner Example Scene.  Go to Photo Mode, Photo 2.  Notice the shadows under the sun loungers.  Move the Sun Shadow Range slider up (pic 2) and down.  Notice that there are higher definition (smoother) (pic 1) shadows when the range more closely matches the distance of this camera view to subject.

In regard Shadow Correction:  it's a slightly unusual one; in terms of wording.  But what correction does is alter the closeness of shadows to an object.  It's done to manage potential flickering.  So where the shadow is not close to the object there will sometimes appear to be light gaps/leakage between two surfaces.  So the shadow needs more correction.  For the slider, that means maximum correction to bring the shadow as close as possible to the surfaces.   The goal is to set the slider value to the lowest possible value that does not result in flickering shadows.  In your image it looks like the slider might be default or a higher value, so try setting it to a lower value closer to 0.  Does that fix it?

Again, in the Villa Wegner example, move the camera down a bit so you can see the shadow of the sun lounger leg.  With a Sun Shadow Range of 156m, move the Shadow Correction slider up (pic 4) and down.  At 0 (pic 3) the shadow is closest to the leg (and for this view looks most correct (expected for a shadow)).

Red Door Architecture

    Reputation: 1
June 26, 2017, 02:12:43 am
Ah ok i see, yes this information helps a lot.

Thanks Peterm.

Will definitely take this on board if i have to go back over to the image if not then for next time.


June 26, 2017, 03:24:29 am
You're welcome.  :)

Let us know if there's anything else we can help with.