Author Topic: Project that almost destroyed me - Tonsley Rail Extension  (Read 3513 times)

milosv

    Reputation: 5
Project that almost destroyed me - Tonsley Rail Extension
« on: October 15, 2013, 06:32:28 am »
October 15, 2013, 06:32:28 am
Revitalization of a part of railroad network in Adelaide, Australia.

-Lumion Pro 3.2.1
-GTX 670 2GB
-Sketchup with many plugins
-3ds max for export to DAE when Sketchup decides to die
-Adobe After Effects - used for intro and text during animations, slight color correction done as well.
- about 16 hours to render at 1080p, 12.5 seconds per frame
All models done in Sketchup
Took almost a week for 4 people to make all the box models of houses and stations.
Lumion side of things was done in 1 day (18 hours) plus few hours of fixing after prelim animation was done.

Biggest problem was the size of Sketchup files that kept crashing when exporting to DAE so we split up terrain into 3 models plus separate roads from buildings giving us 5 DAE models:
Far away city........... 12mb
Google maps base..... 55mb
3d terrain hills.......... 213mb
Road network........... 158mb
Buildings.................. 70mb
Frustrating part was that Sketchup autosave would take 4 minutes to save, every 20 minutes. Frequent crashes made it impossible to disable autosave feature since it was saving our asses every couple of hours.

Whenever models were updated in Lumion it would take 4-6 minutes to update.

Project size was a huge problem - 5.7km x 4.6km
Lumion objects:
5119 Trees
926 Cars
453 People
469 Outdoor Library objects
As the screenshot shows final project had 29.7 million 3D points and it was running at 3fps when view was stationary, dropping to 1 fps when trying to navigate. This dropped to 10 fps when in 1 star editor mode.
http://postimg.org/image/atstycrf7/full/

Due to 2gb GPU, Lumion was having crazy graphical glitches (black lines appearing randomly), and it NEVER crashed, not even once. Unable to reduce the amount of any objects I had to turn to the dreaded "Limit all textures to 512x512" in Lumion settings. Removed all glitches but made the hi-res base terrain model look like crap, to be honest. Hours of work collecting hi-res Google snapshots were wasted :(

All in all, we made it in the end but the quality had suffered as a result of limited graphics memory and unrealistic "time vs scope of works" timeline.

Learned a lot about the limits of the program and a lot about its stability.
Could not have done it without Lumion.

Regards,
Milos

Truls

    Reputation: 2
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #1 on: October 15, 2013, 10:05:12 am »
October 15, 2013, 10:05:12 am
Simply: WOW!

Congratulation on the project, I really enjoyed the tour! Hope it payed off!

ToFi

    Reputation: 11
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #2 on: October 15, 2013, 11:01:49 am »
October 15, 2013, 11:01:49 am
Like it too. Very sexy the train-road-camera

You wrote "Unable to reduce the amount of any objects I had to turn to the dreaded "Limit all textures to 512x512" in Lumion settings."
My english is not so good. Would you be so kind to explain in other words the issue and the solution?!

Cheers TF

milosv

    Reputation: 5
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #3 on: October 15, 2013, 12:46:38 pm »
October 15, 2013, 12:46:38 pm
Sure thing ToFI,
Issue is due to size of textures I had and size of the model, Lumion was using up all graphics card memory and would start showing black lines and triangles all over the scene, randomly.
Sometimes certain objects would disappear completely.

Solution is to either reduce number of objects in the scene or to go into settings and click on the "limit to 512 texture size"  (first icon in settings)

what that does is reduce every texture you have to only 512x512 pixels. Object textures look average in quality but at least it renders.

Having 512x512 texture on an object which is small and far away from camera makes no difference, it still looks good. but for my google maps base texture it was rather catastrophic.

Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #4 on: October 16, 2013, 01:29:39 pm »
October 16, 2013, 01:29:39 pm
Hi milosv

Can you check your PM from me please (titled "(No subject)" duh  :-o). Thanks.
IMPORTANT: Please do not send private messages and emails to members of staff - unless we specifically ask you to send us sensitive information, for example License Keys.

Jared G.

    Reputation: 36
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #5 on: October 16, 2013, 03:34:25 pm »
October 16, 2013, 03:34:25 pm
Project looks great and I think you are being too hard on yourself. Everything looks fantastic!!

Also, there are scripts that will pull large sections of satellite imagery and stitch them together for you. No need to manually stitch screenshots. You can find it here, but you might need some knowledge of python, or at least a friend who does  :-D

https://code.google.com/p/stitch/

d. ankrum

    Reputation: 5
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #6 on: October 16, 2013, 04:13:02 pm »
October 16, 2013, 04:13:02 pm
Nothing more frustrating than working feverishly to complete a large-scale project only to keep encountering limitations in both the software and your own system that impede your progress to completion.

From the video, I agree that in the end you pulled it off very well. Great presentation!

milosv

    Reputation: 5
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #7 on: October 17, 2013, 12:54:49 am »
October 17, 2013, 12:54:49 am
Thanks guys, much appreciated.

peterm, thanks for the private message, I'll give it a go soon and let you know what the end result is.

blendman

    Reputation: 27
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #8 on: October 25, 2013, 03:50:04 am »
October 25, 2013, 03:50:04 am
Great work Milos.  I esp.  liked the one point perspective view looking frpm the train drivers persepctive.

Regards,

blendman
Geelong, Vic
Kit:  ASUS ROG Strix Scar II
OS: Windows 10 Home
Processor: Intel Core i7-8750H
Graphics: Nvidia RTX 2070 with 8GB GDDR6 VRAM
Memory: 16GB DDR4 RAM
Storage: 1TB SSH + 256GB PCI-E
Display: 15.6-inch FHD, 144Hz refresh with 3ms response time

BABE™

    Reputation: 107
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #9 on: October 25, 2013, 10:54:58 am »
October 25, 2013, 10:54:58 am
very vast ! .............miles and miles of track !     super ;)
| HD4K™GRAPHICS |  | Incorporating : LUMION™-SOFTWARE |

| GTX 980 Intel® Core™ | i7-4790K CPU - |
------------------
| MUSIC-PRODUCTION™ |
| |

Gilson Antunes

    Reputation: 126
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #10 on: October 25, 2013, 02:41:03 pm »
October 25, 2013, 02:41:03 pm
It is not easy to make complex scenes with little memory, I remember when I wore a GTX 465 1GB. Had to limit textures, etc..
I saw your video on YouTube, but not here in the forum.
Congratulations to you and your entire team. It's a great job.

Consider buying a video card top.
Gilson Antunes
GTX 1080Ti / GTX Titan X / Win7 / (TM) i7-6700K CPU @ 4,00GHz / RAM 64Gb DDR-4 / SSD 1,5Tb

gonzohot

    Reputation: 37
Re: Project that almost destroyed me - Tonsley Rail Extension
« Reply #11 on: October 25, 2013, 04:54:39 pm »
October 25, 2013, 04:54:39 pm
Huge model ! congrats !