July 25, 2012, 05:13:49 pm
Hi Ayad Mohsen,
What you are seeing on the water is a 360 degree panoramic reflection texture which is rendered from a single point in the scene (this point is set by adding the Lights/Utilities/Reflection Control object to your scene).
If you haven't added the Lights -> Utilities -> Reflection Control object to your scene, the 360 degree panoramic reflection texture which is applied to all reflective materials in your scene, will be placed high above the terrain in a default position. This is why you don't see any of your models in the reflection.
Generally speaking, in most scenes, you could try to move the Reflection Control object close to your camera. Whenever you move the Reflection Control object, the 360 degree panoramic reflection texture will be rendered again, so you can see if the reflections look a little better. Just bear in mind that it will never be perfect reflections (I have previously explained this to you in other replies to your questions).