Author Topic: Paris 2094 competition 2011  (Read 5328 times)

mickael cador

    Reputation: 3
Paris 2094 competition 2011
« on: November 14, 2011, 04:22:52 pm »
November 14, 2011, 04:22:52 pm
hello to all,
 First, congratulations to the three winners and other participants there are really achieving impressive, especially: earth by GeoHow. :-9
 Here is my sharing arrangement in 2011 competition. even if I suspected that the subject does not fit with the idea of ​​promoting lumion.
 the objective was to an animation project as a concept, with the couple sketchup & lumion.
 soon for another adventure.


billet323

    Reputation: 6
Re: Paris 2094 competition 2011
« Reply #1 on: November 14, 2011, 08:35:21 pm »
November 14, 2011, 08:35:21 pm
This stuff is absolutely INCREDIBLE!?!?!  I dont even know where to begin asking you "How did you do that?"  I cant even get any of my textures to show up or most of my imported models walls... let alone something like this!

Congrats!

blendman

    Reputation: 26
Re: Paris 2094 competition 2011
« Reply #2 on: November 15, 2011, 06:31:53 am »
November 15, 2011, 06:31:53 am
Holy Cow!!!!  That is amazing Mickael!!!  After seeing GeoHow's "Earth" contribution, I'm now amaazed at the type of expertise this Forum has contribution for all of us to learn from.

Short - but stunning!!!  If I was you I would put a story together working with this material, so we can sit back with popcorn, and waltch all.

Congratulations!!!!!!!!!!!!!

tug

    Reputation: 28
Re: Paris 2094 competition 2011
« Reply #3 on: November 15, 2011, 02:03:02 pm »
November 15, 2011, 02:03:02 pm
Hi Mickael.... absolutely awesome....would you be so kind sharing the process to do that?

congratulations....

mickael cador

    Reputation: 3
Re: Paris 2094 competition 2011
« Reply #4 on: November 15, 2011, 05:41:51 pm »
November 15, 2011, 05:41:51 pm
Thank you for the compliments.
 First, the visual of the project by Adrift DONTNOD.entertainment. I'm already a fan! :-9

 and then some views of SketchUp for modeling.



 and the magic of lumion for animation and textures. })
 good evening to all.

tug

    Reputation: 28
Re: Paris 2094 competition 2011
« Reply #5 on: November 15, 2011, 06:15:39 pm »
November 15, 2011, 06:15:39 pm
great results

blendman

    Reputation: 26
Re: Paris 2094 competition 2011
« Reply #6 on: November 16, 2011, 05:33:28 am »
November 16, 2011, 05:33:28 am
Most impressive.  Nice of you to give us pictures to show in part how you did this.  Truly, many thanks!

Regards,

Mike "blendman"

billet323

    Reputation: 6
Re: Paris 2094 competition 2011
« Reply #7 on: November 17, 2011, 02:15:48 pm »
November 17, 2011, 02:15:48 pm
Wow, thank you so much for sharing!  May I ask, how do you get the colors to illuminate? 

Brian Hengelsberg

    Reputation: 43
Re: Paris 2094 competition 2011
« Reply #8 on: November 17, 2011, 05:49:27 pm »
November 17, 2011, 05:49:27 pm
You would need to have a color in the 1st material slot...when you export just a color applied from sketchup, and try to apply the basic material in Lumion, it turns it to white as the color never truly exports.  You need to make a color swatch in Photoshop/ gimp or other photo editor and apply it as a texture.  After you do that, you will be able to give the color emmitance just like the white as "lights".

On a side note, i have not been using just the sketchup colors, i make a color swatch for every color in my model so i can apply all of the potential options in the material editor.  Is the only true way to give reflections etc. to a painted wall or simple color texture.

Hope this helps

billet323

    Reputation: 6
Re: Paris 2094 competition 2011
« Reply #9 on: November 17, 2011, 06:34:17 pm »
November 17, 2011, 06:34:17 pm
You would need to have a color in the 1st material slot...when you export just a color applied from sketchup, and try to apply the basic material in Lumion, it turns it to white as the color never truly exports.  You need to make a color swatch in Photoshop/ gimp or other photo editor and apply it as a texture.  After you do that, you will be able to give the color emmitance just like the white as "lights".

On a side note, i have not been using just the sketchup colors, i make a color swatch for every color in my model so i can apply all of the potential options in the material editor.  Is the only true way to give reflections etc. to a painted wall or simple color texture.

Hope this helps
Thanks a lot Brian, I think I understand what you are saying?  I will have a play around with it.  Hope I can figure it out...

Brian Hengelsberg

    Reputation: 43
Re: Paris 2094 competition 2011
« Reply #10 on: November 17, 2011, 07:09:24 pm »
November 17, 2011, 07:09:24 pm
In Photoshop/ Gimp or other editor

 - create new 512x512 pixel canvas
 - select color that you would like to apply to wall or other object that will just be a color
 - Fill entire area with that color
 - save image as jpg or png etc. with unique name

In sketchup, when you want to make a wall/ object this color:

 - Grab your paint bucket, select any material/ color
 - Paint the surface of your material.
 - Click edit in your material editor and click the check box for use texture image.
 - select the material swatch you created.
 - in the box at the top where it says the color or material, rename it to the swatch name.
 - you can also edit the material before you apply it to a face.

When you export from Sketchup, you can fully edit the material.

Option 2 is to add the material you created in step 1 above directly in the first slot 1 of your Lumion material editor.  Hope this is a little clearer.

billet323

    Reputation: 6
Re: Paris 2094 competition 2011
« Reply #11 on: November 17, 2011, 08:48:55 pm »
November 17, 2011, 08:48:55 pm
In Photoshop/ Gimp or other editor

 - create new 512x512 pixel canvas
 - select color that you would like to apply to wall or other object that will just be a color
 - Fill entire area with that color
 - save image as jpg or png etc. with unique name

In sketchup, when you want to make a wall/ object this color:

 - Grab your paint bucket, select any material/ color
 - Paint the surface of your material.
 - Click edit in your material editor and click the check box for use texture image.
 - select the material swatch you created.
 - in the box at the top where it says the color or material, rename it to the swatch name.
 - you can also edit the material before you apply it to a face.

When you export from Sketchup, you can fully edit the material.

Option 2 is to add the material you created in step 1 above directly in the first slot 1 of your Lumion material editor.  Hope this is a little clearer.
Thanks again Brain!  I will give it a try!

mickael cador

    Reputation: 3
Re: Paris 2094 competition 2011
« Reply #12 on: November 18, 2011, 10:02:23 am »
November 18, 2011, 10:02:23 am
hello all,
 thank you brian for clear explanations and precise.
 I could not do better.
Good day to all

Lars

    Reputation: 12
Re: Paris 2094 competition 2011
« Reply #13 on: November 18, 2011, 10:31:34 am »
November 18, 2011, 10:31:34 am
Great offtopic tip Brian! Thanks
I've tried it and it works great. Just created one completly white texture saved as jpg. With this one you can create any color in sketchup and it exports as different color textures to Lumion.
Now we only need the option in Lumion to tweak the color hue (Lumion2?)

on topic:
fantastic work Mickael! great blade runner feel to it  :-9

Brian Hengelsberg

    Reputation: 43
Re: Paris 2094 competition 2011
« Reply #14 on: November 18, 2011, 02:11:35 pm »
November 18, 2011, 02:11:35 pm
I really did not mean to hijack this post...the work is awesome Mickael and that should be the focus.  Just happened to be where the question was asked.