July 22, 2011, 10:54:25 am
"Specular light maps are not possible because specular reflection is a function of the light, surface and camera."
Forgive my Heath Robinson approach but, if I had say a table with a baked shadow running across it in say LightUp, if I did a screen grab looking directly downwards onto table, capturing the baked shadow texture of the table top perfectly, then applied this in lumion onto the same table, as an ordinary texture, applied reflection in Lumion, then hey presto, you would get Specular Light Maps. This would definitely work, the shadow on the table would remain the same, but the reflection would change with the camera position.
So logically if you had a material say "Shiny Timber" on various furniture and say on a floor in a room, could you tell Lumion to make this Lightmapped material reflective? or would the original texture names from LightUp be now lost to Lumion?
Attached screengrab took three and a half minutes to bake, if you can get the real time solution this good that would be a massive leap forward.