Author Topic: My Lumion Competition Entry (2011)  (Read 2104 times)

artmaknev

    Reputation: 1
My Lumion Competition Entry (2011)
« on: November 05, 2011, 11:27:58 pm »
November 05, 2011, 11:27:58 pm
Here is my entry:



Modeling was done in 3d studio max, then rendered with vray. Night scene textures were baked and re-applied in Lumion using Lightmapping technique. People, trees, sky and water was all done in Lumion.

After-Effects was used to do minor brightness adjustments, to add music and credits, but mostly everything was rendered using Lumion post-production tools. Total Lumion render time was about 7 hours for 4 minutes of animation on highest quality on i7 machine with 12GB ram and GTX470 Graphic card.

Music by Kevin MacLeod provided by Vimeo Music service.
Scene 1: Night on the Docks
Scene 2: Amazing Grace.

Aliki_N

    Reputation: 26
Re: My Lumion Competition Entry (2011)
« Reply #1 on: November 06, 2011, 09:34:51 pm »
November 06, 2011, 09:34:51 pm
Well done Art maknev! Other than a few "z" fighting everything looks inspiring
and perfect. Great night scenes I have seen so far making Lumion look graceful with
interior lights. Great choice of music too.

Keep it up!! We will require a tutorial on pre-baked interior lights.

AlickN

artmaknev

    Reputation: 1
Re: My Lumion Competition Entry (2011)
« Reply #2 on: November 07, 2011, 04:37:31 am »
November 07, 2011, 04:37:31 am
Thanks Alick, yes a few flickering problems here and there, still work to be done but had to submit to meet the deadline  ;)

Will try to make baking tutorial when have some free time, but I believe I saw a video of this process right here on this forum somewhere, thats how I learned how to do it, I will try to find that video.

Art

cbcarch

    Reputation: 4
Re: My Lumion Competition Entry (2011)
« Reply #3 on: November 07, 2011, 05:59:34 pm »
November 07, 2011, 05:59:34 pm
Looks good.

Question: How long would this have taken you to render in Max, and what system specs
would you have used in Max ( i.e. backburner/renderfarm, bucket render, speed/number of machines, etc. )

Just trying to compare Lumion to traditional raytracing app in terms of total time
from modeling/texturing/baking/importing/rendering/post production, etc.

cheers

artmaknev

    Reputation: 1
Re: My Lumion Competition Entry (2011)
« Reply #4 on: November 09, 2011, 03:27:02 am »
November 09, 2011, 03:27:02 am
cbcarch - for this type of similar quality, usually in 3ds max it takes about 5 minutes per frame to render vs. like 5 seconds per frame in Lumion so that alone is a huge stretch in rendering time, and why Lumion is so great!  

So for example, for that 4 min animation I did in Lumion, that took 7 hours to render, using Max, it would take about 240 seconds x 30 frames/sec = 7200 frames to render. On average it takes 5 minutes to render one frame at HD quality, so 7200 x 5 = 36000 minutes, 600 hours, or 25 DAYS of non stop rendering!

Thats 7 hours vs. 25 days!! So you either need more computers to help you render or just wait 25 days to render!

I would have used distributed rendering, if rendering in Max, if I had multiple machines, but at the moment, I only have one good machine.  

Again, you can't really compare Max and Lumion by general computer specs, because Lumion operates specifically on GPU (graphic Card), the faster graphic card, the better your chances of rendering faster.  Max uses CPU to render at the moment, there are some new plugins that use GPU, but I don't think they are as good as Lumion yet.  

Hopefully that helps,

Thanks,
Art

minhhai203

    Reputation: 0
Re: My Lumion Competition Entry (2011)
« Reply #5 on: November 09, 2011, 04:36:00 am »
November 09, 2011, 04:36:00 am
Great.!!! I like it !!!

bugsboaghy

    Reputation: 3
Re: My Lumion Competition Entry (2011)
« Reply #6 on: November 09, 2011, 09:06:55 am »
November 09, 2011, 09:06:55 am
very very nice, i really enjoyed  :)