March 22, 2014, 04:52:40 am
What I don't like so much is that I have to switch between the Photo-Mode and the Build Mode to see my rendered results. Build Mode
does not use final render settings and effects settings so that the screen is fast during the building of the scene.
You can however see the closest to render look that you see in Photo Preview
, by simply using the Build With Effects
button (see attached pic). This lets you work in Build Mode
with all effects on, and you just switch back and forth as needed between Build Mode
and Photo Mode
This is also available in Video Mode
Then I don't like that I only can change for example the leather only with a different colour, but I have no success to the wood or the metal.
If you are referring to using the Lumion Library Objects
, then most come as is with materials pre-set. For some objects such as interior seating - sofas or cars (but not all vehicles), it is possible to change the color but not other material settings. Use the Pencil
tool to show properties of the object which if color editable will display a color dialogue for you.
If the objects are imported, then you can change any of the surfaces materials as needed by using either Lumion Library Materials
or your own by changing the material to a Custom --> Standard Material
Expecially the small glass-table I had no chance or failed to assign a reflectivity.
What you could do is add your own plane mesh above the table (Library Object). Set the mesh to Glass Material
high, then a Reflection Plane
can be assigned to the mesh.
These Library objects will have their surface set for Glass
and will use the world Reflection Map.
I would like to have also a channel for specular to load a bitmap. that would increase the photorealistic appearance.Custom --> Standard Materials
support specular maps. The map needs to be combined with the diffuse map and saved in 32bit format (TGA for example). Load it using the Change Diffuse Texture
thumbnail in Texture Tab
of the material dialogue. Set the slider with combined name Reflection/Clip/Bright
to > 1.0 to set is to Bright
which tells Lumion to use the specular part of the texture.