March 20, 2012, 12:54:10 pm
I have given some elements the same material and mapped separately the edges with dust and some leaks. When I import the scene the maps are 30 cm under the original position but the mapping scale and position is ok for every element only a little bit offset.
I'll need more information to be able to help you with this problem. A good start would be 2 screenshots that show what it looks like in 3DS Max and in Lumion (You may want to post this question in a separate thread to avoid hijacking your own
Gallery entry thread

).
If I try to modify the position of the texture it won't let me. I first have to vary the scale a little bit and then I can offset the texture.
This is intended behaviour. There are two texture mapping modes in Lumion: You can either use the imported texture coordinates or Lumion's automatic texture mapping system.
The way you switch between these modes is via the
Scale slider in the
Standard material.
Scale = 0 means that the imported texture coordinates are used.
Scale > 0 means that the automatic texture mapping system is used (This is explained when you open a
Standard material, and place the mouse cursor above the blue question mark button in the lower right corner).
Do you guys have any tips on exporting/importing from 3DMax?
Please check out the
How to import a scene from 3D Studio Max - tutorial thread which I have just updated:
http://lumion3d.com/forum/index.php?topic=36.