MAXTREE vol. 12 + Lumion

Author Topic: MAXTREE vol. 12 + Lumion  (Read 169 times)

Pixel-Head

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MAXTREE vol. 12 + Lumion
« on: August 01, 2018, 07:33:57 pm »
August 01, 2018, 07:33:57 pm
Hey all,

I just wanted to share a quick test with the new Maxtree vol. 12 that was released recently. I found it on Ronen's site here: https://www.ronenbekerman.com/released-maxtree-plant-models-vol-12/

This is just a reminder that you can import any sort of highpoly fbx files for close ups. Lumion is so excellent at providing such qualitative objects and plants that are perfect for mid - backgrounds and some close-ups, but it frees you up to use system resources on your highly detailed subject matter, whether that's an architectural model or custom furniture. Having good albedo/diffuse maps with a good normal map within Lumion's flexible shader... you can really get top notch results quickly!! Given these results, I'm really hoping I get the chance to play with megascans + Lumion. I think it will really be magic.

This exercise only involved importing the tree fbx file into lumion, creating a png for the leaves in photoshop. Setting materials, and tossing a bunch of rocks, grasses and leaves around..., create a couple cameras with decent compositions showcasing tree, export, very slight color grading & value changes in P.S. - that's it.

Whole exercise, from start to finish was 2 hours.

Thanks!

www.pixelhead.studio


Re: MAXTREE vol. 12 + Lumion
« Reply #1 on: August 02, 2018, 01:49:04 am »
August 02, 2018, 01:49:04 am
Hi Pixel-Head

Quote
This is just a reminder that you can import any sort of highpoly fbx files for close ups...
How many 3D Points was the tree in Lumion?

Suitable due to high polygons for only a few placements in a Scene, not tens or hundreds.  As in for limited numbers for close up studies as you show.