June 13, 2011, 11:52:04 am
Thank you for taking the time to write such a nice review John!
I'm in complete agreement.
-The water particles are imho also the weakest of the 4 emitter types currently on offer (even though I realize bouncing back is too much too ask and can even be simulated by having another emitter).
Doesnt look like water halve the time. Way too much foam and foam looks even worse.
-Fire could do with a more turbulent variation.
-Fog is too limit in that it's for very small areas only so you need a ton of emitters when you want to go big. It also doesnt work on highest-area settings since it looks quite bad then due to single particles becoming to visible. Ie, could do with a larger version with more particles.
Currently I now use Smoke for larger fog areas btw. Works faster and looks better
Overall I think this initial version is pretty impressive but when compared to other particle systems (Fork, Unreal to name but a few) who are 'just' using sub-UV sheets, it could use improvements.
I think it would be a great pity if it wasnt developed beyond this phase. Feels like it could and should